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    The Aspect of Graz'zt

    Aspect of Graz’zt Large Outsider (Chaotic, Evil, Extraplanar, Tanar’ri) Hit Dice: 9d8+27 (67 hp) Initiative: +10 (+6 Dex, +4 Improved Initiative) Speed: 40 ft. AC: 25 (-1 Sze, +6 Dex, +9 natural), touch 15, flat-footed 18 Base Attack/Grapple: +9/+18 Attack: +1 acidic burst greatsword +14 melee...
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    the return of the Cascene

    Cascene The Cascene are a nomadic people that have recently begun to carve out their own territory and settle there, after spending more than a 100 years roaming parts of the land that they share with the other races. Their origins are clouded in mystery, but many sages speculate that they are...
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    Legendary Trait feat (some thing im working on for my game)

    Still needs work but this is my draft vershon so some of it might not make any sence yet. Legendary Trait [General] You are one of the rare people who have the innate talent to do things others cant. Benefit: You gain a Legendary Score equal to 10 + 2d6. The legendary score is a measure of the...
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    The Grave Hunter (A new tanar'ri I have made (or an update))

    Grave Hunter Large Outsider (Chaotic,Extraplanar, Evil, Tanar’ri) Hit Dice: 12d8+60 (114 hp) Initiative: +3 (+3 Dex) Speed: 40 ft., Fly 30 ft. (Poor) AC: 21 (-1 Size, +1 Dex, +11 natural), touch 10, flat-footed 20 Base Attack/Grapple: +12/+20 Attack: Bite +16 (2d6+6 plus Poison) Full Attack...
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    My home made spells

    Addle Enchantment Level: Sor/Wiz 4 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes A black ray springs from your hand. You must succeed at a ranged touch attack to...
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    Cascene Update (back and better then before )

    Cascene The Cascene are a nomadic people that have recently begun to carve out their own territory and settle there, after spending more than a 100 years roaming parts of the land that they share with the other races. Their origins are clouded in mystery, but many sages speculate that they are...
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    Cascene updated (its back and better then before)

    Cascene The Cascene are a nomadic people that have recently begun to carve out their own territory and settle there, after spending more than a 100 years roaming parts of the land that they share with the other races. Their origins are clouded in mystery, but many sages speculate that they are...
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    Las's Epic moster challenge

    This is a place to put mosters with a CR 20+. This is for fun there is no stoping point on how high the CR can go. Heres a monster of my make (ill post what templates I used). So long as I can get the template easly (Wizo book or hombrew template) you can use it. Just have fun. Kawaze the...
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    Shape of Lighting (an epic monster)

    Shape of Lightning Large Undead (Incorporeal) Hit Dice: 35d12+20 (247 hp) Initiative: +17 (+9 Dex, +8 Superior Initiative) Speed: 30 ft., Fly 60 ft. (Good) AC: 48 (-1 Sze, +9 Dex, +10 deflection, +20 insight), touch 48, flat-footed 39 Base Attack/Grapple: +18/+22 Attack: Incorporeal touch +18...
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    Spells made bye Igan the wizard

    Igan’s Planer Knowledge Divination Level: Brd 1, Sor/Wiz 1 Components: S Casting Time: 1 standard action Range: Personal Target: You Duration: 10 minutes/level or until discharged Saving Throw: No Spell Resistance: No This cantrip gives the caster a glimpse into some into a bit of knowledge...
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    [Prc] The Arcane Adept

    Arcane Adept Bab: Poor (as Wizard) Good Save: Will Bad Saves: Fort and Ref 1st Spell thesis, Improved Spell Acquisition / +1 level of existing class 2nd Research bonus +2 / +1 level of existing class 3rd New spell / +1 level of existing class 4th Spell thesis / +1 level of existing class 5th...
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    How do you get the links to look right (Like llink is the sig down to one or two word

    Yes do you get a link to look like well in words (I could do it before but now it wont work). Sfter the change how did you people get it to work right?
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    I like the new Message icons now that its ben clered up

    Yes instead of puting something Like [Spell] I can use the tag instead Makes make post that much more easy (and a little faster). Since I heard you will be geting better ones (or staying with these if they work ok). Hope what ever you do come out the way you want it since well. Heres an...
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    My homemade spells (and some tips on how to make your own)

    Addle Enchantment Level: Sor/Wiz 4 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes A black ray springs from your hand. You must succeed at a ranged touch attack to...
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    My solar dragon

    im still working on it so its not done but im posting what I have just to get more ideas for powers and such.
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    [spell] Kimbers Icy Rays

    Kimber’s Icy Rays Evocation [Cold] Level: Sor/Wiz 8 Casting Time: 1 standard action Components: V, S Range: Medium (100 ft. + 10 ft./level) Effect: One or moreRays Duration: Instantaneous Saving Throw: None Spell Resistance: Yes Rays of cold energy come from your outstreched hand. There is...
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    [Spell] Magma Hammer

    Magma Hammer Conjuration [Earth, Fire] Level: Drd 5, Sor/Wiz 6 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level You conjure a hammer made out of magma. The hammer is a one-handed melee weapon and as such uses all the rules that they use. The...
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    [Spell] Kimber's Force Blast

    Kimber’s Force Blast Evocation [Force] Level: Sor/Wiz 9 Components: V, S Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 80-ft.-radius spread Saving Throw: Reflex half Spell Resistance: Yes Kimber made this spell after he found that fireball and forceball did not...
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    The Acidic Drake

    Acidic Drake Small Dragon (Earth) Hit Dice: 4d12+30 (56 hp) Initiative: +1 (+1 Dex) Speed: 20 ft., Fly 30 ft. (Average) AC: 17 (+1 Sze, +1 Dex, +5 natrural), touch 12, flat-footed 16 Base Attack/Grapple: +4/+3 Attack: Bite +7 Full Attack: Bite +7 Damage: Bite 1d6+3 Space/Reach: 5 ft./5 ft...
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    [Monster] Ice Drake (Number two of for)

    Ice Drake Small Dragon (Cold) Hit Dice: 4d12+19 (45 hp) Initiative: +1 (+1 Dex) Speed: 20 ft., Fly 40 ft. (Average) AC: 15 (+1 Sze, +1 Dex, +3 natrural), touch 12, flat-footed 14 Attack: Bite +7 Full Attack: Bite +7 Damage: Bite 1d6+1 Space/Reach: 5 ft./5 ft. Special Attacks: Coldball Special...
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