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<blockquote data-quote="Jacob Marley" data-source="post: 5634931" data-attributes="member: 89537"><p>Whenever I find myself lacking in creativity, I turn to <a href="http://www.mythic.wordpr.com/page14/page9/page9.html" target="_blank">Mythic Game Master Emulator</a> to help inspire me. So, let's give that a roll and see where it takes us.</p><p> </p><p>Adventure Seed #1 - Event Focus: PC Positive; Action: Gratify; Subject: Outside. The PCs are traveling across the countryside toward the small village of _____. While traveling through the hill country, under the apple trees and over the stone walls that seperate the various orchards, the PCs come across a cricle of druids in the middle of performing a ritual (Knowledge (nature) DC 10) to <a href="http://en.wikipedia.org/wiki/Oeridian_agricultural_gods" target="_blank">Wenta</a> for a bountiful harvest and to <a href="http://en.wikipedia.org/wiki/Oeridian_agricultural_gods" target="_blank">Telchur</a> to keep his cold winds at bay. Should the PCs sit back and enjoy (or join in if the party contains a bard of druid) they will be rewarded with a cask a apple cider and an important contact with the high druid.</p><p> </p><p>Which leads us to...</p><p> </p><p>Adventure Seed #2 - Event Focus: NPC Action; Action: Transform; Subject: Goals. After the ritual, the high druid meets with the PCs to get a sense of their goals and ambitions in these lands. Along the way, the druid begins to note that the PCs could be put to good use (or are here to hinder his ambitions, whatever). </p><p> </p><p>Which leads us to...</p><p> </p><p>Adventure Seed #3 - Event Focus: Ambiguous Event; Action: Harm; Subject: Anger. While the high druid is contemplating his new-found allies (rivals?) a large explosion comes from the other side of the hill. A large ball of fire bursts into the air raining down debris on the hillside; Telchur is not pleased? ...</p><p> </p><p>Now, the system works best when you can play off of the PCs and the decision that they make at each point in time. This example assumes certain PC actions that may not be the case in all campaigns. But it does illustrate how easy it is to come up with an interesting adventure with a few rolls of dice and a couple minutes of time.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 5634931, member: 89537"] Whenever I find myself lacking in creativity, I turn to [URL="http://www.mythic.wordpr.com/page14/page9/page9.html"]Mythic Game Master Emulator[/URL] to help inspire me. So, let's give that a roll and see where it takes us. Adventure Seed #1 - Event Focus: PC Positive; Action: Gratify; Subject: Outside. The PCs are traveling across the countryside toward the small village of _____. While traveling through the hill country, under the apple trees and over the stone walls that seperate the various orchards, the PCs come across a cricle of druids in the middle of performing a ritual (Knowledge (nature) DC 10) to [URL="http://en.wikipedia.org/wiki/Oeridian_agricultural_gods"]Wenta[/URL] for a bountiful harvest and to [URL="http://en.wikipedia.org/wiki/Oeridian_agricultural_gods"]Telchur[/URL] to keep his cold winds at bay. Should the PCs sit back and enjoy (or join in if the party contains a bard of druid) they will be rewarded with a cask a apple cider and an important contact with the high druid. Which leads us to... Adventure Seed #2 - Event Focus: NPC Action; Action: Transform; Subject: Goals. After the ritual, the high druid meets with the PCs to get a sense of their goals and ambitions in these lands. Along the way, the druid begins to note that the PCs could be put to good use (or are here to hinder his ambitions, whatever). Which leads us to... Adventure Seed #3 - Event Focus: Ambiguous Event; Action: Harm; Subject: Anger. While the high druid is contemplating his new-found allies (rivals?) a large explosion comes from the other side of the hill. A large ball of fire bursts into the air raining down debris on the hillside; Telchur is not pleased? ... Now, the system works best when you can play off of the PCs and the decision that they make at each point in time. This example assumes certain PC actions that may not be the case in all campaigns. But it does illustrate how easy it is to come up with an interesting adventure with a few rolls of dice and a couple minutes of time. [/QUOTE]
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