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1st level starting-out equipment/gear/items - what's on your list?
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<blockquote data-quote="Ramaster" data-source="post: 6198665" data-attributes="member: 6687585"><p>Well, you get the classics: CLW and Enlarge person.</p><p> </p><p>Then there are Shield and Magic armor potions, those are useful but common and work better as wands for repeated use (for Monks, specially).</p><p> </p><p>Longstrider lasts an hour, so that can be good if there are a couple of encounters in succession, especially for guys that move only 20 ft. </p><p> </p><p>An oil of Goodberry is a nice trick, an "emergency rations" of sort that also heals you a little bit.</p><p> </p><p>In a large party, a Bless potion might be an action well spent if there are no clerics around to cast it and many people rely on attack rolls.</p><p> </p><p>The Comprehend Languages potion might sit on your backpack the whole campaign, but if you get to use it, it will most likely save your butt.</p><p> </p><p>Disguise self potions can get you out of tricky situations quickly, and last for 10 minutes.</p><p> </p><p>Innocence (Bard 1, APG) gives a whopping +10 on bluff checks made to appear innocent. I can imagine a couple of uses for that.</p><p> </p><p>Air bubble is only 1 minute, but might save your life (especially if you have heavy armor).</p><p> </p><p>For added ranged protection, Entropic Shield is a bargain.</p><p> </p><p>Before you get a magic weapon, the Oil of Magic weapon is a nice little buff (but a potion of Divine Favor is still useful after you get the magic weapon. Luckily, you can apply both)</p><p> </p><p>Protection from Evil/Chaos etc gives you immunity to mind affecting stuff. Eventually, you can even carry one of each.</p><p> </p><p>Aspect of the Falcon (Druid 1, APG) increases you attack bonus with ranged attacks and ALSO gives you improved critical with bows. 1 minute per level is enough, most likely. For that same use, Gravity Bow lets you bow deal damage as if it was one size bigger.</p><p> </p><p>True Strike as a pot, like Comprehend Languages, might not see use during the whole campaign. BUT, for that moment when you ABSOLUTELY have to hit someone (with a Longbow or something), you will do it with a 2 or greater.</p><p> </p><p>Last but not least, let me say it again, Infernal Healing is 100% better than CLW for out of combat healing.</p></blockquote><p></p>
[QUOTE="Ramaster, post: 6198665, member: 6687585"] Well, you get the classics: CLW and Enlarge person. Then there are Shield and Magic armor potions, those are useful but common and work better as wands for repeated use (for Monks, specially). Longstrider lasts an hour, so that can be good if there are a couple of encounters in succession, especially for guys that move only 20 ft. An oil of Goodberry is a nice trick, an "emergency rations" of sort that also heals you a little bit. In a large party, a Bless potion might be an action well spent if there are no clerics around to cast it and many people rely on attack rolls. The Comprehend Languages potion might sit on your backpack the whole campaign, but if you get to use it, it will most likely save your butt. Disguise self potions can get you out of tricky situations quickly, and last for 10 minutes. Innocence (Bard 1, APG) gives a whopping +10 on bluff checks made to appear innocent. I can imagine a couple of uses for that. Air bubble is only 1 minute, but might save your life (especially if you have heavy armor). For added ranged protection, Entropic Shield is a bargain. Before you get a magic weapon, the Oil of Magic weapon is a nice little buff (but a potion of Divine Favor is still useful after you get the magic weapon. Luckily, you can apply both) Protection from Evil/Chaos etc gives you immunity to mind affecting stuff. Eventually, you can even carry one of each. Aspect of the Falcon (Druid 1, APG) increases you attack bonus with ranged attacks and ALSO gives you improved critical with bows. 1 minute per level is enough, most likely. For that same use, Gravity Bow lets you bow deal damage as if it was one size bigger. True Strike as a pot, like Comprehend Languages, might not see use during the whole campaign. BUT, for that moment when you ABSOLUTELY have to hit someone (with a Longbow or something), you will do it with a 2 or greater. Last but not least, let me say it again, Infernal Healing is 100% better than CLW for out of combat healing. [/QUOTE]
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Community
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1st level starting-out equipment/gear/items - what's on your list?
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