Because it's an easy low power feature you can do over a dozen ways.Why do you think Wizards is expanding this niche so widely?
Because it's an easy low power feature you can do over a dozen ways.Why do you think Wizards is expanding this niche so widely?
bonus from Cha to AC is hard to justify by narrative, feels like a game design gimmick which is the kind of thing that makes D&D look dumb
Agreed, its hard to justify. Not a fan.- bonus from Cha to AC is hard to justify by narrative, feels like a game design gimmick which is the kind of thing that makes D&D look dumb
I agree that's where it's from - but it also highlights some very important difference with PCs who DO rely on armor, particularly the heavy ones. And a major one is fights that occur when the heavy armor wearer isn't wearing it - like during long rests. The heavily armored PCs are significantly hampered in those situations - but the unarmored defense ones aren't.I think it's a reaction to two different elements. Fantasy itself has shied away from armor, especially in the realms of television (where real looking armor is heavy, hot and expensive) and in video games/anime (where lightly armored or unarmored agile combatants are more cinematic). D&D armor class is built around the wearing the heaviest armor your class can use an trying to get a shield if possible, and that method doesn't always fit the theme or even appearance people have for their character. So increasingly D&D has opted to find hacks that let light or unarmored characters still have a serviceable AC without relying on magic items.
This is pretty massively overstated. Strength melee had the better feats in 5.0 and still does in 5.5. And STR melee is even better off vs. DEX melee in 5.5 due to having a much more flexible range of Weapon Mastery options. DEX melee is largely restricted to Vex and Nick.the rise of Dexterity as a melee combat modifier
It's also worth noting that finesse builds were popular for spellcaster classes that had access to a decent finesse weapon and light armor as a backup (specifically, druids with scimitars and bards with rapiers) but 5.5 reduced them all to simple weapons/light armor and the only simple finesse weapon is dagger. If you get martial weapons, you often get medium armor with it. The only two exceptions are monk and rogue who are exactly who should be statting into Dex. But protector druids, valor bards, and even melee rangers are far better off in strength with a 14 dex tops.This is pretty massively overstated. Strength melee had the better feats in 5.0 and still does in 5.5. And STR melee is even better off vs. DEX melee in 5.5 due to having a much more flexible range of Weapon Mastery options. DEX melee is largely restricted to Vex and Nick.
Seeing the types of classes that use charisma to AC, I think it's supposed to represent the combatants skill at feints, distractions, or moxy. Which is why dancers (agile and alluring) and swashbucklers (all derring do and panache) get it.- bonus from Cha to AC is hard to justify by narrative, feels like a game design gimmick which is the kind of thing that makes D&D look dumb

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.