The current development team clearly believes that body horror is an aesthetic that players want to inhabit when the play their games. The lasts UA offers these species options:
This is not to yuck on someone else’s yum. Everyone has different tastes, de gustibus non disputandum est. These are all villainous/Underdark choices, and so the nature of evil is present implicitly. I accept that, but I also think it’s possible to engage with a setting without asking players to embrace body horror. There will be some who have always wanted to play a koa-toa. I’ve just not met them, and I am surprised that this is where the designers want to head. And it’s clear, to me, they do:
This leads to two further thoughts.
I’ve participated in a lot of what-species-do-you-and-your-players-like threads on these forums, and, for those who want to go beyond the PHB species, the list has always been relatively constant. Even playing a Triton, a Genasi, or a Githyanki, i.e. creatures that emerge naturally from a given environment, make sense to me as a supported player option. It is the focus on monstrosity that I find surprising and out of step with what I see players asking for.
So, tell me about your dreams of playing a koa-toa or an Imaskari. Is this something that appeals to you? Why do you think this is being pushed rather than more traditional D&D/fantasy options? Is finding heroism through body horror an aesthetic that’s just passed me by?
- Deep Imaskari: “bodies have been warped”
- Drider: “Some driders have additional spider-like features, such as eight eyes”; type: monstrosity
- Ilithidkin: “experimentation on humanoid test subjects…wriggling tentacles”
- Koa-toa: “fishlike humanoids with slimy bodies and scales”
This is not to yuck on someone else’s yum. Everyone has different tastes, de gustibus non disputandum est. These are all villainous/Underdark choices, and so the nature of evil is present implicitly. I accept that, but I also think it’s possible to engage with a setting without asking players to embrace body horror. There will be some who have always wanted to play a koa-toa. I’ve just not met them, and I am surprised that this is where the designers want to head. And it’s clear, to me, they do:
- Paths of Villany offered a way to change your character into a Death Knight or a Lich
- The last Underdark UA offered a way to mutate into a Mind Flayer.
This leads to two further thoughts.
- The design flow appears to be (first) what is the setting we are going to populate and only then what species might fit in this. We can see that in the latest Eberron book, where we get Warforged and Shifter (both of which have an appeal I understand, even if I don’t particularly want to play one), but when they re-introduce half-elves they don’t use the name, and they avoid presenting goblinoids altogether, which are deeply entrenched in the setting.
- Even though the 2024 rules diminished the mechanical weight of species (to a point where many feel species choice almost doesn’t matter), there seems to be a reticence to give us the low-hanging fruit, but instead to explore aspects of the grotesque and body horror.
I’ve participated in a lot of what-species-do-you-and-your-players-like threads on these forums, and, for those who want to go beyond the PHB species, the list has always been relatively constant. Even playing a Triton, a Genasi, or a Githyanki, i.e. creatures that emerge naturally from a given environment, make sense to me as a supported player option. It is the focus on monstrosity that I find surprising and out of step with what I see players asking for.
So, tell me about your dreams of playing a koa-toa or an Imaskari. Is this something that appeals to you? Why do you think this is being pushed rather than more traditional D&D/fantasy options? Is finding heroism through body horror an aesthetic that’s just passed me by?







