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[3.5/Tale of the Twin Suns] Alsteir: The Lands of Seracia
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<blockquote data-quote="Angel Tarragon" data-source="post: 4598389" data-attributes="member: 23733"><p>Resting along the northwestern coastline of Seracia, Castle Cove, the City of Stone, has been a bastion of knowledge and research and has beckoned many sages and travelers to it. Its magically reinforced high stone walls surround most of the city, strong today as they were when they were first erected. </p><p></p><p><strong><u>City Features</u></strong></p><p>The accessible city of Castle Cove was originally built as just the castle of the prominent and powerful wizard known as Dahlia, famous for her most dreaded spell created, Dahlia’s Disjunction. Her notoriety brought many people to be near her, with the hope of possibly being chosen as one of her students. In no time at all small buildings sprung up around the castle and it developed into a thriving and bustling trade city. Since the invention of plumbing, there is almost no city on the face of Seracia that isn’t blessed with it and Castle Cove is no exception.</p><p></p><p>Not too long after Castle Cove became a hub of commerce, Imperial officials swelled into the area developing and enforcing the local law and erecting structures to support the government. These officials made sure that Castle Cove became a strongly fortified city and oversaw the assemblage of the city’s infantry, who in turn created jobs for the villagers due to the need for the construction of the city’s walls. </p><p></p><p>The city has two paved roads leading away from the it, one to the southwest all the way into the Boranvien kingdom, and the other leading further northwest all the way to Icehaven, just bordering on the massive cold wastes of X.</p><p></p><p>Most buildings are built from stone, keeping with the theme of the city. All of the original buildings of Castle Cove are built from stone, and all new buildings require a permit to be constructed of any other material. The city has three gates, two of them having access to the paved roads and the third separates the docks from the main city. All gates are guarded at all times. Castle Cove may draw the attention of many, but due to its distance from other settled areas, it is seldom that city ever gets attacked. Attackers are quite usually surprised by the size of the military occupation within Castle Cove and find themselves at the mercy of greater numbers. Naval attacks upon the city have never happened, and if one did occur, the city would be unprepared for it.</p><p></p><p>Castle Cove has enough undeveloped space within its walls to house a maximum of twelve thousand people, if it ever becomes fully developed. The city has a current population of 2,200 souls and swells to twice that amount during the summer months. The buildings of the city are all intact, and the rare few of them that are vacant usually have squatters.</p><p></p><p>Castle Cove (Large Town): Conventional; AL NG; 3,000 gp limit; Assets x; Population 2,200; Mixed (Human 82%, Elf 5%, Dwarf 3%, Half-Elf 3%, Calmlyn 2%, Felistae 1%, Meusmin 1%, Radorgan 1%, Tibbarri 1%, Merskapeant .5%, Saelvhik .5%</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4598389, member: 23733"] Resting along the northwestern coastline of Seracia, Castle Cove, the City of Stone, has been a bastion of knowledge and research and has beckoned many sages and travelers to it. Its magically reinforced high stone walls surround most of the city, strong today as they were when they were first erected. [B][U]City Features[/U][/B] The accessible city of Castle Cove was originally built as just the castle of the prominent and powerful wizard known as Dahlia, famous for her most dreaded spell created, Dahlia’s Disjunction. Her notoriety brought many people to be near her, with the hope of possibly being chosen as one of her students. In no time at all small buildings sprung up around the castle and it developed into a thriving and bustling trade city. Since the invention of plumbing, there is almost no city on the face of Seracia that isn’t blessed with it and Castle Cove is no exception. Not too long after Castle Cove became a hub of commerce, Imperial officials swelled into the area developing and enforcing the local law and erecting structures to support the government. These officials made sure that Castle Cove became a strongly fortified city and oversaw the assemblage of the city’s infantry, who in turn created jobs for the villagers due to the need for the construction of the city’s walls. The city has two paved roads leading away from the it, one to the southwest all the way into the Boranvien kingdom, and the other leading further northwest all the way to Icehaven, just bordering on the massive cold wastes of X. Most buildings are built from stone, keeping with the theme of the city. All of the original buildings of Castle Cove are built from stone, and all new buildings require a permit to be constructed of any other material. The city has three gates, two of them having access to the paved roads and the third separates the docks from the main city. All gates are guarded at all times. Castle Cove may draw the attention of many, but due to its distance from other settled areas, it is seldom that city ever gets attacked. Attackers are quite usually surprised by the size of the military occupation within Castle Cove and find themselves at the mercy of greater numbers. Naval attacks upon the city have never happened, and if one did occur, the city would be unprepared for it. Castle Cove has enough undeveloped space within its walls to house a maximum of twelve thousand people, if it ever becomes fully developed. The city has a current population of 2,200 souls and swells to twice that amount during the summer months. The buildings of the city are all intact, and the rare few of them that are vacant usually have squatters. Castle Cove (Large Town): Conventional; AL NG; 3,000 gp limit; Assets x; Population 2,200; Mixed (Human 82%, Elf 5%, Dwarf 3%, Half-Elf 3%, Calmlyn 2%, Felistae 1%, Meusmin 1%, Radorgan 1%, Tibbarri 1%, Merskapeant .5%, Saelvhik .5% [/QUOTE]
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[3.5/Tale of the Twin Suns] Alsteir: The Lands of Seracia
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