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3 player party and no cleric, need advise
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<blockquote data-quote="res" data-source="post: 1563654" data-attributes="member: 6904"><p>I've played in a few parties that have not had a cleric, and they both had 3 people. </p><p></p><p>The DM was good about it. We were able to buy healing potions, and we frequently did. We also didn't have a lot of "hard" deadlines for getting things done, ie, we were able to take time to rest between adventures and had a lot of down time to recover. Sure we did a lot of running around, but once we were done, we had some free time before being thrown back into the fire.</p><p></p><p>If your game is going to be a dungeon crawl, they don't stand a chance. We stayed out of big dungeons, five or six rooms is ok, but beyone that, we would be in over our heads.</p><p></p><p>I think as a DM you always build the adventure around the players, so remember that they have no clerics so stay away from a high damage trap before the party was besieged by 100's of orcs. </p><p></p><p>If you are really concerned, then maybe someone the PCs are working for can have a cleric on staff so to speak. This isn't someone who will follow the players around helping them out every step of the way, but someone who can tend to the serious injuries when they check in with the boss and report on things.</p><p></p><p>Not having a cleric in the group can be a lot of fun. You come up with a lot of creative ways to avoid damage. As the DM, just remember that everyone wants to have fun so try to cut them a break.</p></blockquote><p></p>
[QUOTE="res, post: 1563654, member: 6904"] I've played in a few parties that have not had a cleric, and they both had 3 people. The DM was good about it. We were able to buy healing potions, and we frequently did. We also didn't have a lot of "hard" deadlines for getting things done, ie, we were able to take time to rest between adventures and had a lot of down time to recover. Sure we did a lot of running around, but once we were done, we had some free time before being thrown back into the fire. If your game is going to be a dungeon crawl, they don't stand a chance. We stayed out of big dungeons, five or six rooms is ok, but beyone that, we would be in over our heads. I think as a DM you always build the adventure around the players, so remember that they have no clerics so stay away from a high damage trap before the party was besieged by 100's of orcs. If you are really concerned, then maybe someone the PCs are working for can have a cleric on staff so to speak. This isn't someone who will follow the players around helping them out every step of the way, but someone who can tend to the serious injuries when they check in with the boss and report on things. Not having a cleric in the group can be a lot of fun. You come up with a lot of creative ways to avoid damage. As the DM, just remember that everyone wants to have fun so try to cut them a break. [/QUOTE]
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3 player party and no cleric, need advise
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