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3 player party and no cleric, need advise
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<blockquote data-quote="Connorsrpg" data-source="post: 1563696" data-attributes="member: 19265"><p><strong>Gesalt</strong></p><p></p><p>Not that I would use them, Unearthed Arcana has Gestalt Characters, where a PC advances in 2 levels at once. This is for low #'s of players which you have.</p><p></p><p>Check it out if you wish, it may help those beginners suvive too. I like the suggestions made so far myself. My group has often gone without a cleric, and magic (especially healing) is always harder to come by in my setting. Players soon realise they CAN'T WIN EVERY FIGHT, so hint at withdrawal tactics and other clever options.</p><p></p><p>Maxing Heal skill will help, another option is to give the Ranger and Barbarian (possibly wizard too) access to a Herbalist-like skill. Not a silly (waste of time IMHO) Profession skill, but more like a craft skill, sim ilar to alchemy if you like. I have craft Natural Medicines for such an occasion. Allow players to brew and mix up some healing remedies, using alchemy as a guideline. </p><p></p><p>Good Luck, it is VERY possible to run a campaign wthout the cleric...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Connors</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 1563696, member: 19265"] [b]Gesalt[/b] Not that I would use them, Unearthed Arcana has Gestalt Characters, where a PC advances in 2 levels at once. This is for low #'s of players which you have. Check it out if you wish, it may help those beginners suvive too. I like the suggestions made so far myself. My group has often gone without a cleric, and magic (especially healing) is always harder to come by in my setting. Players soon realise they CAN'T WIN EVERY FIGHT, so hint at withdrawal tactics and other clever options. Maxing Heal skill will help, another option is to give the Ranger and Barbarian (possibly wizard too) access to a Herbalist-like skill. Not a silly (waste of time IMHO) Profession skill, but more like a craft skill, sim ilar to alchemy if you like. I have craft Natural Medicines for such an occasion. Allow players to brew and mix up some healing remedies, using alchemy as a guideline. Good Luck, it is VERY possible to run a campaign wthout the cleric...:) Connors [/QUOTE]
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3 player party and no cleric, need advise
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