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[4e] Sins of the Feyborn - OOC (Recruitment CLOSED)
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<blockquote data-quote="renau1g" data-source="post: 5025346" data-attributes="member: 54810"><p>Character Name: Duriel the Free</p><p>Race: Human</p><p>Class: Cleric/Battle Chaplain</p><p>Level: 11</p><p></p><p>[sblock=Physical Description]</p><p>Age: 28</p><p>Gender: Male</p><p>Height: 6' 0</p><p>Weight: 183 LBs</p><p>Alignment: Unaligned</p><p>Appearance: Durien is a large man with dark brown hair and stormy grey eyes. He usually wears his plate armor with a dark red cloak over his shoulders. When not in battle he carries his well worn waraxe on his side and his gargantuan tower shield strapped across his back. The shield is a large iron ordeal with a hideous looking medusa's face on the front to strike the fear into his enemy. On each side of his waraxe is the symbol of the wind representing Avandra's freedom.</p><p>[/sblock]</p><p></p><p>[sblock=Personality]</p><p>Duriel loves the thrill of battle, he is generally in good spirits and keeps things light. His burning desire is to stop the undead threat growing in the north, after finding out the witchking had been responsible for the undead beneath the Undermountain and the cursed item that led him to abandon his allies. Every now and then the guilt breaks through and you realize that Duriel's cheerful demeanor is a front to cover his past failures. He still has feelings for Vintex and hopes to one day pull her away from the Red Wizards and Thay so they can be together, traveling the planes. Duriel is a free spirit and rarely stays in one place long, preferring the wind on his back and the sun on his face.[/sblock]</p><p></p><p>[sblock=History]</p><p>I, Duriel was born in the month of Uktar, the rotting, on the dance of spirits day (31st), my birth killed my mother, the midwife told my father to kill me for she saw the great evil I would do. Alas, he raised me alone, the neighbor lady would stop in from time to time to help with feeding or changings when my father had to work the fields. Soon I was old enough to help him plow and work various other chores on the farm. I did this for six years when a traveling Priest (Dongolf) of Avandra came into town. I begged my father to let me go hear his preaching, this was to no avail, for father thought what did I need to go listen to the ramblings of a priest for. Soon, on the last day the priest was to be in town I snuck away from the farm to go see the him. I knew then I was commiting an evil act by disobeying my father but I had to join this strange priest in his travels. Avandra would forgive me wouldn't he? thought I, a young farm maid. Sure the god of freedom would forgive a minor transgression. I followed the priest far outside of town and soon overtook him.</p><p></p><p>Many years later I grew in power under the wise tutlige of this aged priest, he taught me to fight with the dwarven waraxe, I soon left him to travel and preach the word of Avandra.</p><p></p><p>I soon found an adventuring company called the Brave Foragers. Their group constisted of Exrtun the mage, Torden a dwarven fighter from Citadel Adbar, Dongwet a Shou Lung warrior, Trexes a gnome illusionist. We set out on many adventures, delving deep into what was to be called Undermountain. The place was dark and many fights insued as we made our way through the underhalls of Halaster Blackcloak. As we progressed I grew tired of just healing the injured and sick. I wanted to battle too, but being the only priest I was not allowed. They told me I was far too valuable I should protect the wizard. So I did just that, till the Shou Lung warrior fell, and sad to say I had not a one healing magic left. So unhooking my axe I stepped forward to take his place yelling to Trexes to guard the wizard. My first hit was a critical strike I cracked the head of the lead orc before us. After the battle Torden was quiet impressed with my skill, having received only minor wounds. But the Shou Lung warrior died later that eve under my care. I prayed to Avandra to allow me to justify his death and received a vision of the battle I had just fought. We progressed though the underhalls and soon came upon a treasure room with many weapons and artifacts. I found a helm of silver and upon donning it I found I wanted to hurt people for some unknown reason, even willing to throw my allies to their doom. My party was blind to the effects of this magic but I still had magic to ply my way as a priest of Avandra but when I grew exhausted the group would know my secret. I had lost my way to Avandra.</p><p></p><p>We were forced to flee Undermountain being chased by undead Umber Hulks, and Niogi, the dwarf was the first to fall, and then the gnome fell. I turned to the wizard and told the old fool to get us out of there or he wouldn't have to fear death by the band of creatures following us I would do the job for them. He attempted to cast a teleport spell but we were sent to another part of the deep delve. He appeared in a wall and I was flung down a well. I fell for what seemed like an eternity. After some time, I think I fell asleep, my body was splashed by cold sea water.</p><p></p><p>I awoke to find I was on the Rat Hills of Waterdeep. The helm, my gold, my weapons all gone, the only thing I had left was the armor on my back and torn clothing.</p><p></p><p>I made my way into Waterdeep looking for work, and found some with a local smith. I worked for my meager coppers to buy new clothes and sold my armor for lodging. Soon I entered a caravan as a warrior and left the City of Splendors behind two years later.</p><p></p><p>The caravan took us to Amn and further south. My skill with the waraxe became better and I soon left the caravan in Calamshan.</p><p></p><p>About a month later I came to the aid of a Red Wizardess named Vintex. We then traveled the Sword Coast in search of ancient tomes and other treasures. We even entered the Mere of Dead Men once only to leave very quickly. Soon we met up with a drow rogue by the name of Moriel, and a Paladin of Kord named Quaylar. We traveled for many years together the four of us. Challenging many a horde of dragon, and wizards tower alike, the tales of us grew as our accomplishments did. Soon when we entered taverns, whispers were heard talking of our deeds and many an aspiring adventurer thought to make a name for themselves by challenging us. I'd like to say we left them alive to rethink the error of their ways, but it would have only led to more trying their luck. </p><p></p><p>Vintex and I soon became lovers, and I saw the green eyed monster in Quaylar come forth. I played this off on the two for many a moons when we decided to go our seperate ways.</p><p></p><p>Quaylar went to Waterdeep, Moriel disappeared to never be seen for many years (I think he went back to Menzoberranzan to challenge the matriarch socity), and Vintex went to Thay so she could become part of the Council.</p><p></p><p>I heard tales of risings in Vaasa. The rumor goes: The witchking is alive again and I've now traveled to the Feywild in search of information that shall help me combat the undead scourge gathering strength in that frozen wasteland. The lich shall be stopped, with my fabled axe, Cutter, the weapon that is rumoured to leave unhealable wounds on my foes. I allow that one to stay out there, keeps the lesser men at bay. [/sblock]</p><p></p><p>[sblock=Character Sheet OR Quickstats]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Duriel , level 11</p><p>Human, Cleric, Battle Chaplain</p><p>Background: Found Religion Among Others (Athletics class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 22, Con 16, Dex 11, Int 9, Wis 16, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 15, Dex 10, Int 8, Wis 13, Cha 10.</p><p></p><p></p><p>AC: 30 Fort: 25 Reflex: 21 Will: 24</p><p>HP: 78 Surges: 10 Surge Value: 20</p><p></p><p>TRAINED SKILLS</p><p>Athletics +12, Religion +9, Insight +13, Heal +13, Diplomacy +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Arcana +4, Bluff +5, Dungeoneering +8, Endurance +4, History +4, Intimidate +5, Nature +8, Perception +8, Stealth +1, Streetwise +5, Thievery +1</p><p></p><p>FEATS</p><p>Cleric: Ritual Caster</p><p>Human: Weapon Proficiency (Waraxe)</p><p>Level 1: Armor Proficiency (Scale)</p><p>Level 2: Armor Proficiency (Plate)</p><p>Level 4: Action Surge</p><p>Level 6: Battle Healer</p><p>Level 8: Stubborn Survivor</p><p>Level 10: Greater Divine Fortune (retrained to Paragon Defenses at Level 11)</p><p>Level 11: Deadly Axe</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Righteous Brand</p><p>Channel Divinity: Turn Undead</p><p>Cleric at-will 1: Invigorating Assault</p><p>Cleric at-will 1: Gaze of Defiance</p><p>Cleric encounter 1: Healing Strike</p><p>Cleric daily 1: Beacon of Hope</p><p>Cleric utility 2: Return from Death's Door</p><p>Cleric encounter 3: Hammer of the Gods</p><p>Cleric daily 5: Rune of Peace</p><p>Cleric utility 6: Divine Favor</p><p>Cleric encounter 7: Strike of Judgment</p><p>Cleric daily 9: Divine Power</p><p>Cleric utility 10: Sacred Beneficence</p><p></p><p>ITEMS</p><p>Ritual Book, Summoned Gith Plate Armor +3, Heavy Shield, Periapt of Cascading Health +2, Iron Armbands of Power (heroic tier), Belt of Vigor (heroic tier), Boots of the Fencing Master (heroic tier), Gravespawn Potion (heroic tier), Jagged Waraxe +3</p><p>RITUALS</p><p>Gentle Repose, Purify Water</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5025346, member: 54810"] Character Name: Duriel the Free Race: Human Class: Cleric/Battle Chaplain Level: 11 [sblock=Physical Description] Age: 28 Gender: Male Height: 6' 0 Weight: 183 LBs Alignment: Unaligned Appearance: Durien is a large man with dark brown hair and stormy grey eyes. He usually wears his plate armor with a dark red cloak over his shoulders. When not in battle he carries his well worn waraxe on his side and his gargantuan tower shield strapped across his back. The shield is a large iron ordeal with a hideous looking medusa's face on the front to strike the fear into his enemy. On each side of his waraxe is the symbol of the wind representing Avandra's freedom. [/sblock] [sblock=Personality] Duriel loves the thrill of battle, he is generally in good spirits and keeps things light. His burning desire is to stop the undead threat growing in the north, after finding out the witchking had been responsible for the undead beneath the Undermountain and the cursed item that led him to abandon his allies. Every now and then the guilt breaks through and you realize that Duriel's cheerful demeanor is a front to cover his past failures. He still has feelings for Vintex and hopes to one day pull her away from the Red Wizards and Thay so they can be together, traveling the planes. Duriel is a free spirit and rarely stays in one place long, preferring the wind on his back and the sun on his face.[/sblock] [sblock=History] I, Duriel was born in the month of Uktar, the rotting, on the dance of spirits day (31st), my birth killed my mother, the midwife told my father to kill me for she saw the great evil I would do. Alas, he raised me alone, the neighbor lady would stop in from time to time to help with feeding or changings when my father had to work the fields. Soon I was old enough to help him plow and work various other chores on the farm. I did this for six years when a traveling Priest (Dongolf) of Avandra came into town. I begged my father to let me go hear his preaching, this was to no avail, for father thought what did I need to go listen to the ramblings of a priest for. Soon, on the last day the priest was to be in town I snuck away from the farm to go see the him. I knew then I was commiting an evil act by disobeying my father but I had to join this strange priest in his travels. Avandra would forgive me wouldn't he? thought I, a young farm maid. Sure the god of freedom would forgive a minor transgression. I followed the priest far outside of town and soon overtook him. Many years later I grew in power under the wise tutlige of this aged priest, he taught me to fight with the dwarven waraxe, I soon left him to travel and preach the word of Avandra. I soon found an adventuring company called the Brave Foragers. Their group constisted of Exrtun the mage, Torden a dwarven fighter from Citadel Adbar, Dongwet a Shou Lung warrior, Trexes a gnome illusionist. We set out on many adventures, delving deep into what was to be called Undermountain. The place was dark and many fights insued as we made our way through the underhalls of Halaster Blackcloak. As we progressed I grew tired of just healing the injured and sick. I wanted to battle too, but being the only priest I was not allowed. They told me I was far too valuable I should protect the wizard. So I did just that, till the Shou Lung warrior fell, and sad to say I had not a one healing magic left. So unhooking my axe I stepped forward to take his place yelling to Trexes to guard the wizard. My first hit was a critical strike I cracked the head of the lead orc before us. After the battle Torden was quiet impressed with my skill, having received only minor wounds. But the Shou Lung warrior died later that eve under my care. I prayed to Avandra to allow me to justify his death and received a vision of the battle I had just fought. We progressed though the underhalls and soon came upon a treasure room with many weapons and artifacts. I found a helm of silver and upon donning it I found I wanted to hurt people for some unknown reason, even willing to throw my allies to their doom. My party was blind to the effects of this magic but I still had magic to ply my way as a priest of Avandra but when I grew exhausted the group would know my secret. I had lost my way to Avandra. We were forced to flee Undermountain being chased by undead Umber Hulks, and Niogi, the dwarf was the first to fall, and then the gnome fell. I turned to the wizard and told the old fool to get us out of there or he wouldn't have to fear death by the band of creatures following us I would do the job for them. He attempted to cast a teleport spell but we were sent to another part of the deep delve. He appeared in a wall and I was flung down a well. I fell for what seemed like an eternity. After some time, I think I fell asleep, my body was splashed by cold sea water. I awoke to find I was on the Rat Hills of Waterdeep. The helm, my gold, my weapons all gone, the only thing I had left was the armor on my back and torn clothing. I made my way into Waterdeep looking for work, and found some with a local smith. I worked for my meager coppers to buy new clothes and sold my armor for lodging. Soon I entered a caravan as a warrior and left the City of Splendors behind two years later. The caravan took us to Amn and further south. My skill with the waraxe became better and I soon left the caravan in Calamshan. About a month later I came to the aid of a Red Wizardess named Vintex. We then traveled the Sword Coast in search of ancient tomes and other treasures. We even entered the Mere of Dead Men once only to leave very quickly. Soon we met up with a drow rogue by the name of Moriel, and a Paladin of Kord named Quaylar. We traveled for many years together the four of us. Challenging many a horde of dragon, and wizards tower alike, the tales of us grew as our accomplishments did. Soon when we entered taverns, whispers were heard talking of our deeds and many an aspiring adventurer thought to make a name for themselves by challenging us. I'd like to say we left them alive to rethink the error of their ways, but it would have only led to more trying their luck. Vintex and I soon became lovers, and I saw the green eyed monster in Quaylar come forth. I played this off on the two for many a moons when we decided to go our seperate ways. Quaylar went to Waterdeep, Moriel disappeared to never be seen for many years (I think he went back to Menzoberranzan to challenge the matriarch socity), and Vintex went to Thay so she could become part of the Council. I heard tales of risings in Vaasa. The rumor goes: The witchking is alive again and I've now traveled to the Feywild in search of information that shall help me combat the undead scourge gathering strength in that frozen wasteland. The lich shall be stopped, with my fabled axe, Cutter, the weapon that is rumoured to leave unhealable wounds on my foes. I allow that one to stay out there, keeps the lesser men at bay. [/sblock] [sblock=Character Sheet OR Quickstats] ====== Created Using Wizards of the Coast D&D Character Builder ====== Duriel , level 11 Human, Cleric, Battle Chaplain Background: Found Religion Among Others (Athletics class skill) FINAL ABILITY SCORES Str 22, Con 16, Dex 11, Int 9, Wis 16, Cha 11. STARTING ABILITY SCORES Str 17, Con 15, Dex 10, Int 8, Wis 13, Cha 10. AC: 30 Fort: 25 Reflex: 21 Will: 24 HP: 78 Surges: 10 Surge Value: 20 TRAINED SKILLS Athletics +12, Religion +9, Insight +13, Heal +13, Diplomacy +10 UNTRAINED SKILLS Acrobatics +1, Arcana +4, Bluff +5, Dungeoneering +8, Endurance +4, History +4, Intimidate +5, Nature +8, Perception +8, Stealth +1, Streetwise +5, Thievery +1 FEATS Cleric: Ritual Caster Human: Weapon Proficiency (Waraxe) Level 1: Armor Proficiency (Scale) Level 2: Armor Proficiency (Plate) Level 4: Action Surge Level 6: Battle Healer Level 8: Stubborn Survivor Level 10: Greater Divine Fortune (retrained to Paragon Defenses at Level 11) Level 11: Deadly Axe POWERS Bonus At-Will Power: Righteous Brand Channel Divinity: Turn Undead Cleric at-will 1: Invigorating Assault Cleric at-will 1: Gaze of Defiance Cleric encounter 1: Healing Strike Cleric daily 1: Beacon of Hope Cleric utility 2: Return from Death's Door Cleric encounter 3: Hammer of the Gods Cleric daily 5: Rune of Peace Cleric utility 6: Divine Favor Cleric encounter 7: Strike of Judgment Cleric daily 9: Divine Power Cleric utility 10: Sacred Beneficence ITEMS Ritual Book, Summoned Gith Plate Armor +3, Heavy Shield, Periapt of Cascading Health +2, Iron Armbands of Power (heroic tier), Belt of Vigor (heroic tier), Boots of the Fencing Master (heroic tier), Gravespawn Potion (heroic tier), Jagged Waraxe +3 RITUALS Gentle Repose, Purify Water ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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[4e] Sins of the Feyborn - OOC (Recruitment CLOSED)
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