EzekielRaiden
Follower of the Way
Alright? All this tells me is that folks took time to come around to seeing that they really were fundamentally the same game, just with the dials turned a little.I'm not sure that's really accurate. We think of it that was now, in retrospect, and with the significant changes of 4e looming large thereafter, and to some degree with PF1's explicit "don't change the game much" mandate making the differences feel even smaller. If we could peer into the mind of a 2003-2005 D&D player directly, they might feel significantly more strongly. I imagine Sword & Fist sales dropped significantly in there.
3.5e is closer to 3e than to any other edition by a country mile. Nearly anything you might want to run from 5.0 can be run in 5.5e with very little, if any, modification. Just about the only thing that truly requires adjustment is races/species and backgrounds, since 5.0 and 5.5 locate stats in the former and latter respectively. There are little changes here and there where you can see that 5.5e was a clear step up in some regards--usually fixing places where a class was weak, e.g. Warlock--and others I would argue are a clear step down. It's certainly got differences, most of them are just...pretty small.
I guess my litmus test for an edition jump vs an iterative update is as follows.
1. If I were to pick a randomly-chosen but well-made character in X, could I expect (say, 90% chance) to play it in Y with less than five minutes' work changing things?
2. If I were to pick a random, but well-liked, adventure written for X, could I expect (say, 90% chance) to play it in Y with less than one hour's work adjusting it?
3. If I were actually running a game of Y, but had only a book of X monsters on hand, could I run a combat with those monsters at the table with, at most, a 10-minute break beforehand to address edge cases?
If the answer to all three is "yes", then it's unquestionably the same edition of the game, just more options. If the answer is "no" or "maybe" to just one of them, then it's more ambiguous--that's where I would put some, but not all, "half-edition" changes. If the answer is "no" to all of them, then it is definitely a different edition.
By these lights, Essentials is 4e. There is no difference between them. 3.5e is extremely close to 3.0, but likely gets a "maybe" on at least one of the above questions (most likely the first)--I think the answer is closer to like a 2/3 chance that you could play a 3.0 character in 3.5e with less than five minutes' work tweaking it, just because very high-level characters can be complex, depend on parts from books that may be forbidden, or otherwise have many small changes that require laborious correction.
5.5e looks, feels, and smells much more like 5e than it does like anything else. "Conversion" is still required for some character options--I would know, I've had to deal with the gap between the two rulesets with actual characters I've created!--but a finished character probably doesn't need much, if any, change. Monsters are damn-near completely interchangeable. And the whole point was that you could run those classic, beloved 5e adventures with no change, or rare, tiny changes.
I don't personally much care for a standard that, implicitly, changes whether or not a structure is "same" or "different" primarily on the basis of whether people talk about it as being "same" or "different". Sameness reads as an innate characteristic to me, not as a property defined exclusively by our perceptions thereof.






