2o-Eyed Foe
First Post
I don't really have any desire to remove the 5' step or alter it, actually. I was just thinking about it the other night in regards to a previous DM using it in a way which I severely disagreed with. My players do not take advantage of it (or any of the rules for that matter) so it really isn't an issue with our campaign. However, in my wandering thoughts I extrapolated the situation a bit and thought of some real world, as well as some D&D, examples.
The problem I do have with it is with the realism of a melee situation. From how I understand it to be, the 6 seconds of a given round are spent dodging and weaving, feinting, and basically jockeying for an opening to strike/cast ..etc.. through. This all happens in an assumed fashion, of course. The actual attack roll only reflects the affects of the attack made once a proper opening has been found. In a real fight, if you were to take a step back, an aggressive combatant would be right there with you matching your movement so as not to let you find a better opening and/or footing ..etc.. Certainly, any fighter with even the most rudimentary training would know not to let his opponent a chance at gaining an advantage.
From what I understand, the 5' step or the withdraw moves are basically actions that you take while you are concentrating on nothing else aside from keeping your guard up, therefore not letting your opponent find an opening to take his attack of opportunity from. So far no problem as I see it, at least in the mechanics of the moves. However, the Withdraw is the only action that you can take during your turn. Whereas the 5' step lets you do anything that you can normally accomplish as a standard action. A quote from pg 144 of the 3.5 PHB: "For example, you could draw a weapon (a move action), take a 5-foot step, and then attack (a standard action)..." Am I misinterpreting something here?
Say I am in a fight with someone and we are throwing punches back and forth. I can see that he has a hunting knife sheathed at his hip, while I have no such weapon available to me. I can assure you that, were he to start backing up from me, I would certainly keep up my pressing of the attack so that he wouldn't have a chance to grab his knife without me, at least trying to, hit him again.
The same goes for a caster. Mage A is somehow, unfortunately, face to face with Orc B. So Mage A steps back 5 feet, and casts magic missle at him. It doesn't take a whole lot of intelligence to realize that a mage backing away from you is probably about to blast you in the face with something nasty, even an orc should realize this. So, more than likely, the orc is going to stay right in the mage's face until he finds another opening to attack; which really would be when the mage lowers his guard to concentrate on the casting of his spell.
Rogue A is not a very dexterous rogue and only has an 11 in Dex, he is also very inexperienced at level 1. Fighter B has combat reflexes, which he could have taken at any level he chooes. Say, for the sake of the argument, this fighter is level 15 and has a 16 Dex (Therefore he has a total of 4 AoO's in a single round). Rogue A somehow finds himself unarmed and in combat with this 15th level Fighter. Under the 5' rule (PHB pg. 144) this rogue could step 5 feet away from the fighter (which is moving out of a threatened square), draw a throwing dagger as a move action, and throw the dagger (which without the 5’ step would provoke a new AoO for using a ranged weapon in melee) at Fighter B. Do you see the problem here? An extremely inexperienced rogue could negate the power of a fighter's feat. This fighter has been denied 2 separate attacks of opportunity. Since he has combat reflexes, he has obviously trained in how to execute AoO’s and this low level rogue has completely circumvented them by simply taking the 5' step. Now, of course, on the fighter's turn he is going to hack the rogue to pieces, but that is beside the point. The point is, is that any highly experienced fighter would never let an inexperienced opponent, such as this, take these actions. It simply doesn't make sense.
The 5' step seems to be very powerful and in the wrong hands could be very unbalancing. I understand the game mechanic need for the 5' step, especially for MU’s. Something was needed to help them (and other non-melee types) so that if and/or when they found themselves in the thick of melee they could do something other than stand there and get hacked to pieces. The 5' step, however, seems like an artificial and unrealistic way of combating this situation.
So I am genuinely asking: Am I missing something or interpreting something improperly in the rules?
2o-Eyed Foe
The problem I do have with it is with the realism of a melee situation. From how I understand it to be, the 6 seconds of a given round are spent dodging and weaving, feinting, and basically jockeying for an opening to strike/cast ..etc.. through. This all happens in an assumed fashion, of course. The actual attack roll only reflects the affects of the attack made once a proper opening has been found. In a real fight, if you were to take a step back, an aggressive combatant would be right there with you matching your movement so as not to let you find a better opening and/or footing ..etc.. Certainly, any fighter with even the most rudimentary training would know not to let his opponent a chance at gaining an advantage.
From what I understand, the 5' step or the withdraw moves are basically actions that you take while you are concentrating on nothing else aside from keeping your guard up, therefore not letting your opponent find an opening to take his attack of opportunity from. So far no problem as I see it, at least in the mechanics of the moves. However, the Withdraw is the only action that you can take during your turn. Whereas the 5' step lets you do anything that you can normally accomplish as a standard action. A quote from pg 144 of the 3.5 PHB: "For example, you could draw a weapon (a move action), take a 5-foot step, and then attack (a standard action)..." Am I misinterpreting something here?
Say I am in a fight with someone and we are throwing punches back and forth. I can see that he has a hunting knife sheathed at his hip, while I have no such weapon available to me. I can assure you that, were he to start backing up from me, I would certainly keep up my pressing of the attack so that he wouldn't have a chance to grab his knife without me, at least trying to, hit him again.
The same goes for a caster. Mage A is somehow, unfortunately, face to face with Orc B. So Mage A steps back 5 feet, and casts magic missle at him. It doesn't take a whole lot of intelligence to realize that a mage backing away from you is probably about to blast you in the face with something nasty, even an orc should realize this. So, more than likely, the orc is going to stay right in the mage's face until he finds another opening to attack; which really would be when the mage lowers his guard to concentrate on the casting of his spell.
Rogue A is not a very dexterous rogue and only has an 11 in Dex, he is also very inexperienced at level 1. Fighter B has combat reflexes, which he could have taken at any level he chooes. Say, for the sake of the argument, this fighter is level 15 and has a 16 Dex (Therefore he has a total of 4 AoO's in a single round). Rogue A somehow finds himself unarmed and in combat with this 15th level Fighter. Under the 5' rule (PHB pg. 144) this rogue could step 5 feet away from the fighter (which is moving out of a threatened square), draw a throwing dagger as a move action, and throw the dagger (which without the 5’ step would provoke a new AoO for using a ranged weapon in melee) at Fighter B. Do you see the problem here? An extremely inexperienced rogue could negate the power of a fighter's feat. This fighter has been denied 2 separate attacks of opportunity. Since he has combat reflexes, he has obviously trained in how to execute AoO’s and this low level rogue has completely circumvented them by simply taking the 5' step. Now, of course, on the fighter's turn he is going to hack the rogue to pieces, but that is beside the point. The point is, is that any highly experienced fighter would never let an inexperienced opponent, such as this, take these actions. It simply doesn't make sense.
The 5' step seems to be very powerful and in the wrong hands could be very unbalancing. I understand the game mechanic need for the 5' step, especially for MU’s. Something was needed to help them (and other non-melee types) so that if and/or when they found themselves in the thick of melee they could do something other than stand there and get hacked to pieces. The 5' step, however, seems like an artificial and unrealistic way of combating this situation.
So I am genuinely asking: Am I missing something or interpreting something improperly in the rules?
2o-Eyed Foe