Maxperson
Morkus from Orkus
I'm not sure we disagree exactly. I agree that adventuring on the planes is intended, but the construction of the planes indicates that in the fiction it wasn't. We of course are playing outside of the fiction and planar adventures are fun! I'm saying that getting to the planes isn't supposed to be as easy as going to the corner store and getting a soda and chips. Getting to the planar adventure location should be part of the quest itself. It doesn't have to be a terribly arduous ordeal, but it should often involve at least some amount of effort on the part of the PCs. Circumstances of game play will of course alter that quite a bit.Eh, I disagree with this. Mind, the Outer planes didn't get introduced to much later, but Companion Set included a whole bunch of stuff of going to the elemental planes and rules on how to travel there, plus established the Ethereal's bits and bobs. Don't forget the whole Other Planes monster list in the same book, clearly intended for planeswalking adventures given the majority of the creatures there had notes about rarely being found outside of the elemental planes. The Outer planes themselves are inspired primarily by an old Dragon adventure that pound for pound just gave us Asgard
Just, y'know, took until Planescape to actually give a reason to go out to them.
Planescape is a different beast and the setting itself everything that isn't the prime material plane.
I'm also talking AD&D. 1e-5e, and yes, I include 3e-5e in AD&D, since they are progressions from 1e and 2e, so are part of that line and not the BECMI line. I consider BECMI and AD&D to be two different versions of D&D, so what happens in BECMI doesn't necessarily mean that it is also present in AD&D.






