5E [5E] [OOC/Full] JM's A Bit of Trouble

JustinCase

the magical equivalent to the number zero
Yeah, that may be too much. But aasimar can blend in, I guess. Kinda set my sights on that. Not sure what class yet, but I’m thinking either drunken master monk, druid, or some sort of caster.
 

jmucchiello

Adventurer
Well, there's some time. The party still has to interrogate a lizardfolk and then send the surviving villagers away with the now two NPC-PCs. That would be the deadline for joining.
 

JustinCase

the magical equivalent to the number zero
Everett is a high elf and though he wouldn't hate you on any level he would tease your origins and engage in playful banter if you choose drow.
Hehe, as much as I would love that banter, I feel that playing a drow would be too much of a stretch. But thanks for the headsup anyway! :)
 

tglassy

Explorer
I don't want to bog down the play any, but this game's gone on a while and I'd like to jump on the train, if I can. I've got some questions before moving forward, though.

How often are we getting short rests? That will help me determine the class I want. Warlock has always been my go to, but without Short Rests they have a hard time keeping up.

What could you tell me of N'drovio, the God of Death? I've got some ideas on characters but it would depend on what the God of Death is like.

Out of curiosity, would you consider the new Artificer? Not sure if I'm wanting to go that route but it doesn't hurt to ask.
 

jmucchiello

Adventurer
I think I've been pretty fair with short rests. There have been a pair of long combats (15+ rounds) that require some resource management. But I've never denied a short rest. (I did deny a long rest between the last two fights.) Warlocks in general need to practice restraint with their big spells.

N'drovio is the god of fate and destiny, death, omens (good and bad). He's kind of Hades style death, he knows everyone comes to him eventually, combined with the Greek fates. Arwen's character Surina often swears to his "partner" Essembri. So that would be an amusing pairing.

Artificier? I haven't really read the latest incarnation. But I'm open to it I suppose. I'd give it a closer look if you were interested.
 

tglassy

Explorer
If you’re not against an Artificer, then I’ve had a character in mind. Still a bounty hunter cowboy type, but as a youth he was always interested in all kinds of stories about magic, and as he got older he studied and studied everything he could get his hands on about it, but eventually learned he had zero talent in any magical areas. He just couldn’t make it work. Not to be discouraged, he started learning everything he could about magical items and artifacts, and delved into learning runes and the like. He became an expert at indirectly manipulating magic through Runes and the like, not through himself but through items and gadgets and things like that.

As per the new UA, which is likely going to be officially released later this year in the Hardcover Eberron book they’ve just announced, the Artificer is a half caster who’s “Spells” are meant to be flavored as…well…anything but. Cure Wounds could be a salve, Thorn Whip could be a grappling hook, Fireball could be a flask full of some super potent fire concoction. In this case, I would fluff it all as rune based magic, and call him a Rune Master. No magic in and of himself, but he understands Runes and can do a lot with that, using them to imbue items or create magical effects.

Their main shtick is creating magical items, or imbuing mundane items with magic. They can even create “prototypes” of things like a Bag of Holding or, at higher levels, a Belt of Hill Giant Strength (lvl 16). They can even let others use them, so they’re big on support. I think starting out they can know 3 prototypes, and can create 2 of them at any one time, switching them out on a long rest.

Give them a look and let me know what you think. I’d be thinking the Artiliarist Subclass.
 

jmucchiello

Adventurer
I'm not against it but I do find the Artificer a bit too Jack of all Trades. The third level expertise bonus means an artificer can pick locks as well as a rogue. The can cure and fireball. They get two attacks per round at 5th level like fighting classes do. The alchemist subclass is poor, I think. And there should have been more than 2 subclasses.

The text says artificers start with 2 infusions but the chart says 3.

But seeing it in action is the best way to see how it goes. I'm not sure how the Runemaster would make fire belching turrets. But I'm sure you'll find an explanation.

I'm not sure how you were captured. Perhaps they have you tied up somewhere.
 

tglassy

Explorer
They’re a support class, like bards, though built right they can also solo. I wasn’t sure about the turrets either. I don’t have to go this route, it’s just a character I’d like to play at some point. I can keep thinking if you’d rather I did something more normal. My other concept is a Neutral Good human fiend warlock who made a bad deal in a moment of stress.
 

tglassy

Explorer
I’ve decided going against Warlock, as I have played so many of them. And I think I’d rather wait to play an Artificer until after it is officially launched. Let them get all the bugs out.

So now I’m looking at a Human Sorcerer, but I’m leaning between a Draconic Sorcerer or a Divine Soul. If I go Draconic, he’d be a grappler (it’s crazy effective with the Prodigy Feat and Enlarge/Reduce). So…sort of a Melee Support character. He holds people down for other people to wail on. An Twinning his Enlarge/Reduce would help one of the other front liners as well.

The Divine Soul would be more of a ranged support character, with healing and buffs and ranged AOE attacks. Likely fire based. It looks like we are in need of a healer, depending on what the Aasimar ends up being.
Thoughts?
 
Both a draconic sorcerer and divine soul would provide some interesting roleplay with Surina (Dragonborn LG Devotional Paladin). She's likely to feel both a kinship with a draconic sorcerer and some conflict over a human with draconic connections. With divine soul, she'd be drawn to the divine connection: maybe even a bid envious of it, depending? Connection to the divine is very important to Surina, but she still tends to think in either/or absolutist categories. She can be a bit judgmental about those situations and persons that don't fit her neat little categories. Everett, for example, really annoyed her early on, as she is suspicious of noble types anyway, and he didn't seem to take anything very seriously.

In all honesty, I'm kind of hit or miss with RP; it's my weakest aspect as a player. But I've been trying to stretch myself with Surina when I have the mental energy to do so.

Then there's the fact that the PCs that Surina has had the easiest time interacting with (Keth and Zadolix) have both faded out. So maybe RP options with Surina are a bit dangerous?

In terms of balance, while Surina has healing capabilities, I've discovered that she's angrier than I realized at first, and is more likely to use her spell slots for smiting. So you aren't stepping on her toes/her role if you opt for a healer build with divine soul.
 

tglassy

Explorer
I think I'm going to go with the Draconic Sorcerer. A human that has dragon blood somewhere in his ancestry, and it has been unleashed!

I was just thinking about the interactions with everyone, and we've got a Dragonborn and a Barbarian, and since my Dragonic Sorcerer is a grappler, and has Dragon Blood, it stands to reason that he'd have an interesting relationship with those two.

I'll get him written up here in a bit. Right now I just need to choose a Draconic Heritage. I've always wanted to do Blue, as I like the look, but I'm also partial to Gold, as Fire gets the best spells, and getting a boost to fire spells would be nice.
 

tglassy

Explorer
Both a draconic sorcerer and divine soul would provide some interesting roleplay with Surina (Dragonborn LG Devotional Paladin). She's likely to feel both a kinship with a draconic sorcerer and some conflict over a human with draconic connections. With divine soul, she'd be drawn to the divine connection: maybe even a bid envious of it, depending? Connection to the divine is very important to Surina, but she still tends to think in either/or absolutist categories. She can be a bit judgmental about those situations and persons that don't fit her neat little categories. Everett, for example, really annoyed her early on, as she is suspicious of noble types anyway, and he didn't seem to take anything very seriously.

In all honesty, I'm kind of hit or miss with RP; it's my weakest aspect as a player. But I've been trying to stretch myself with Surina when I have the mental energy to do so.

Then there's the fact that the PCs that Surina has had the easiest time interacting with (Keth and Zadolix) have both faded out. So maybe RP options with Surina are a bit dangerous?

In terms of balance, while Surina has healing capabilities, I've discovered that she's angrier than I realized at first, and is more likely to use her spell slots for smiting. So you aren't stepping on her toes/her role if you opt for a healer build with divine soul.
I like the picture of a Dragonborn having conflicting emotions towards a human with Dracon Blood. That's one of the reasons why I went that direction.
 

JustinCase

the magical equivalent to the number zero
[5E] [OOC/Recruiting] JM's A Bit of Trouble (one spot open)

Heh, sounds fun. I’m also intrigued at the idea of Surina and my soon-to-be-finished aasimar drunken master and their interactions... They’ll know of each other, at least, with her family of vintners.

Brother Pelegon (name not definitive) lives as a hermit near town for a few years, and is mostly known as a drunk. He moved here after his wife died, and that’s pretty much anyone knows.

The truth is, he killed his wife after discovering she was a succubus sent to put him on the path of evil, and despite knowing what she was, he misses her greatly. He said goodbye to the monastery he has called home for his entire life, and withdrew from the world. The alcohol helped somewhat to cope with the pain and to avoid listening to the voice of his well-meaning but ultimately not understanding angelic guide.

Being captured by lizardfolk while sleeping off his drunken revelry was a wakeup call that there is no refuge from one’s destiny. Just give him one more drink, he’ll quit tomorrow!
 

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