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<blockquote data-quote="dave2008" data-source="post: 8080739" data-attributes="member: 83242"><p>[ATTACH=full]288113[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/kzaKn" target="_blank">Dragon Knight</a> by Russell Dongjun Lu</p><p></p><p><strong><span style="font-size: 22px">Dragon Knight</span></strong></p><p><em>Champion Medium humanoid, lawful evil</em></p><p>[ATTACH=full]125462[/ATTACH]</p><p><strong>Armor Class</strong> 22 (+2 plate armor + shield)</p><p><strong>Hit Points </strong>300 (20d8 + 140; bloodied 150)</p><p><strong>Speed</strong> 30ft.</p><p>[ATTACH=full]125461[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>19 (+4)</td><td>13 (+1)</td><td>24 (+7)</td><td>13 (+1)</td><td>17 (+3)</td><td>21 (+5)</td></tr></table><p>[ATTACH=full]125460[/ATTACH]</p><p><strong>Saving Throws</strong> Str +9, Dex +6 Wis +8, Cha +10</p><p><strong>Skills </strong>Athletics +5, Intimidation +5, Perception +8</p><p><strong>Senses </strong>passive perception 18</p><p><strong>Languages </strong>Common, Elven, Draconic</p><p><strong>Challenge </strong>13 (15,000 champion XP) <strong>Proficiency Bonus</strong> +5</p><p>[ATTACH=full]125459[/ATTACH]</p><p><strong>Deadly Charge.</strong> While mounted on its wyvern, if it flies at least 20 feet straight toward a target and the the knight hits the target with a lance attack on the same turn, the target takes an extra 26 (4d12) piercing damage.</p><p></p><p><strong><em>Dueling.</em> </strong> When the knight is wielding a melee weapon in one hand and no other weapon, it gains a +2 bonus to damage rolls with that weapon (included in the attack).</p><p></p><p><strong><em>Immortality (Champion Trait, recharges after a short or long rest) </em></strong>If the dragon knight is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.</p><p></p><p><strong><em>Indomitable (3/Day). </em></strong> The dragon knight can reroll a saving throw it has failed. If so, I it must use the second roll.</p><p></p><p><strong><em>Magic Weapons.</em> </strong>The knight wields the dragon sword, a +3 longsword that deals an additional 2d6 fire damage on a hit, included in the attack. Additionally, when mounted on its wyvern it wields +2 lance.</p><p></p><p><em><strong>Maneuvers (6 / Short Rest).</strong></em> The knight’s maneuver ability is Strength (maneuver save DC 13). The knight can use one of the following maneuvers on one attack:</p><ul> <li data-xf-list-type="ul"><strong><em>Command Attack. </em></strong> The knight can use a bonus action and one attack of an attack action to direct a companion to strike. The knight chooses a friendly creature that can see or hear the knight to use its reaction to make one weapon attack, adding 6 (1d12) to the attack’s damage roll on a hit.</li> <li data-xf-list-type="ul"><strong><em>Cleave. </em></strong> If there is a target adjacent to the initial target and the attack roll to hit the original target would hit the second target, the second target takes 6 (1d12) slashing damage.</li> <li data-xf-list-type="ul"><strong><em>Maneuvering Attack. </em></strong> The attack causes an additional 6 (1d12) slashing damage, and the knight chooses one friendly creature that can see or hear it. That creature can use its reaction to move half its speed without provoking opportunity attacks from the original target of the attack.</li> <li data-xf-list-type="ul"><strong><em>Trip.</em> </strong> The attack causes an additional 6 (1d12) slashing damage, and if the target is Large or smaller it must make a DC 13 Strength saving throw or be knocked prone.</li> </ul><p><strong><em>Ridding Mastery.</em></strong> While the dragon knight is mounted, it can use a reaction to make any attack that would target its mount target the itself instead.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> Dragon knight makes three dragon sword attacks.</p><p></p><p><strong><em>Dragon Sword. </em></strong><em>Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit. 13 </em>(1d8+9) slashing damage plus 7 (2d6) fire damage.</p><p></p><p><strong>Lance.</strong> <em>Melee Weapon Attack. </em>+11 to hit, reach 10 ft., one target. Hit. 12 (1d12 +6) piercing damage.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Rally (5/Long Rest).</em></strong> The knight chooses one friendly creature that can see or hear it, and shouts a command to bolster their resolve. The creature gains 11 temporary hit points.</p><p></p><p><strong><em>Second Wind (1/Short Rest).</em></strong> The dragon knight regains 23 (1d10 + 18) hit points.</p><p></p><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the knight's champion trait is activated, on its initiative count +10 it can take one of the following actions.</p><p></p><p><strong>Wyvern Flight.</strong> A mounted dragon knight can command its wyvern to use a reaction and fly up to 60 feet in a direction of the dragon knight's choice.</p><p><strong>Fire Breath (Recharge 5-6). </strong>The dragon knight exhales a 30 ft. cone of fire. All creatures in the cone must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much on a successful one.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8080739, member: 83242"] [ATTACH type="full"]288113[/ATTACH] [URL='https://www.artstation.com/artwork/kzaKn']Dragon Knight[/URL] by Russell Dongjun Lu [B][SIZE=6]Dragon Knight[/SIZE][/B] [I]Champion Medium humanoid, lawful evil[/I] [ATTACH type="full" alt="1599093888148.png"]125462[/ATTACH] [B]Armor Class[/B] 22 (+2 plate armor + shield) [B]Hit Points [/B]300 (20d8 + 140; bloodied 150) [B]Speed[/B] 30ft. [ATTACH type="full" alt="1599093886982.png"]125461[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]19 (+4)[/TD] [TD]13 (+1)[/TD] [TD]24 (+7)[/TD] [TD]13 (+1)[/TD] [TD]17 (+3)[/TD] [TD]21 (+5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599093886018.png"]125460[/ATTACH] [B]Saving Throws[/B] Str +9, Dex +6 Wis +8, Cha +10 [B]Skills [/B]Athletics +5, Intimidation +5, Perception +8 [B]Senses [/B]passive perception 18 [B]Languages [/B]Common, Elven, Draconic [B]Challenge [/B]13 (15,000 champion XP) [B]Proficiency Bonus[/B] +5 [ATTACH type="full" alt="1599093884429.png"]125459[/ATTACH] [B]Deadly Charge.[/B] While mounted on its wyvern, if it flies at least 20 feet straight toward a target and the the knight hits the target with a lance attack on the same turn, the target takes an extra 26 (4d12) piercing damage. [B][I]Dueling.[/I] [/B] When the knight is wielding a melee weapon in one hand and no other weapon, it gains a +2 bonus to damage rolls with that weapon (included in the attack). [B][I]Immortality (Champion Trait, recharges after a short or long rest) [/I][/B]If the dragon knight is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions. [B][I]Indomitable (3/Day). [/I][/B] The dragon knight can reroll a saving throw it has failed. If so, I it must use the second roll. [B][I]Magic Weapons.[/I] [/B]The knight wields the dragon sword, a +3 longsword that deals an additional 2d6 fire damage on a hit, included in the attack. Additionally, when mounted on its wyvern it wields +2 lance. [I][B]Maneuvers (6 / Short Rest).[/B][/I] The knight’s maneuver ability is Strength (maneuver save DC 13). The knight can use one of the following maneuvers on one attack: [LIST] [*][B][I]Command Attack. [/I][/B] The knight can use a bonus action and one attack of an attack action to direct a companion to strike. The knight chooses a friendly creature that can see or hear the knight to use its reaction to make one weapon attack, adding 6 (1d12) to the attack’s damage roll on a hit. [*][B][I]Cleave. [/I][/B] If there is a target adjacent to the initial target and the attack roll to hit the original target would hit the second target, the second target takes 6 (1d12) slashing damage. [*][B][I]Maneuvering Attack. [/I][/B] The attack causes an additional 6 (1d12) slashing damage, and the knight chooses one friendly creature that can see or hear it. That creature can use its reaction to move half its speed without provoking opportunity attacks from the original target of the attack. [*][B][I]Trip.[/I] [/B] The attack causes an additional 6 (1d12) slashing damage, and if the target is Large or smaller it must make a DC 13 Strength saving throw or be knocked prone. [/LIST] [B][I]Ridding Mastery.[/I][/B] While the dragon knight is mounted, it can use a reaction to make any attack that would target its mount target the itself instead. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] Dragon knight makes three dragon sword attacks. [B][I]Dragon Sword. [/I][/B][I]Melee Weapon Attack:[/I] +12 to hit, reach 5 ft., one target. [I]Hit. 13 [/I](1d8+9) slashing damage plus 7 (2d6) fire damage. [B]Lance.[/B] [I]Melee Weapon Attack. [/I]+11 to hit, reach 10 ft., one target. Hit. 12 (1d12 +6) piercing damage. [B][U]BONUS ACTIONS[/U] [I]Rally (5/Long Rest).[/I][/B] The knight chooses one friendly creature that can see or hear it, and shouts a command to bolster their resolve. The creature gains 11 temporary hit points. [B][I]Second Wind (1/Short Rest).[/I][/B] The dragon knight regains 23 (1d10 + 18) hit points. [B][U]CHAMPION ACTIONS[/U][/B] Once the knight's champion trait is activated, on its initiative count +10 it can take one of the following actions. [B]Wyvern Flight.[/B] A mounted dragon knight can command its wyvern to use a reaction and fly up to 60 feet in a direction of the dragon knight's choice. [B]Fire Breath (Recharge 5-6). [/B]The dragon knight exhales a 30 ft. cone of fire. All creatures in the cone must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much on a successful one. [/QUOTE]
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