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<blockquote data-quote="dave2008" data-source="post: 8095394" data-attributes="member: 83242"><p>[ATTACH=full]141941[/ATTACH]</p><p><a href="https://www.deviantart.com/polwalker/art/Dungeons-and-Dragons-Black-Dragon-802206661" target="_blank">Dungeons and Dragons - Black Dragon</a> by polwalker</p><p></p><p><strong><span style="font-size: 22px">Black Dragon, Adult</span></strong></p><p><em>Huge dragon, chaotic evil</em></p><p>[ATTACH=full]127393[/ATTACH]</p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 237 (19d12 + 114; bloodied 118)</p><p><strong>Speed</strong> 50 ft., climb 40 ft., fly 130 ft., swim 50 ft.</p><p>[ATTACH=full]127392[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>21 (+5)</td><td>20 (+5)</td><td>22 (+6)</td><td>15 (+2)</td><td>14 (+2)</td><td>17 (+3)</td></tr></table><p>[ATTACH=full]127391[/ATTACH]</p><p><strong>Saving Throws</strong> Dex +10, Con +11, Wis +7, Cha +8</p><p><strong>Skills</strong> Acrobatics +10, Athletics +10, Perception +12, Stealth +10</p><p><strong>Damage Resistances </strong>poison</p><p><strong>Damage Immunities </strong>acid</p><p><strong>Senses</strong> blindsight 90 ft., darkvision 120 ft., passive perception 22</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Challenge</strong> 15 (13,000 XP) <strong>Proficiency Bonus</strong> +5</p><p>[ATTACH=full]127390[/ATTACH]</p><p><em><strong>Amphibious.</strong></em> The dragon can breathe air and water.</p><p></p><p><strong><em>Dissolve. </em></strong>When an area is subject to the dragon’s Acid Breath it is covered in pool of acid for 1 minute. Objects in the area take 5 (1d10) acid damage each round on initiative count 20 (loosing ties) and creatures that pass through or end their turn in the area take 5 (1d10) acid damage.</p><p></p><p><em><strong><em>Dragon Scales. </em></strong></em>The dragon has resistance to all damage from an attack or effect that originates 150 feet or more from the dragon.</p><p></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> dive, multi-claw, snatch, strafing, tail sweep, wing buffet</em></p><p></p><p><strong><em>Keen Senses. </em></strong>The dragon has advantage on Wisdom (Perception) checks.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered uncommon magical weapons.</p><p></p><p><em><strong>Swamp Glide.</strong></em> While in a swamp, marsh, or similar environment, the dragon ignores difficult terrain caused by mud, plants, and organic debris.</p><p></p><p><em><strong>Swamp Stealth.</strong></em> While in a swamp, marsh, or similar environment, if the dragon remains motionless it gains a +10 bonus on its Dexterity (Stealth) check . Additionally, if it is also in dim light or darkness, the dragon can take the Hide action as a bonus action.</p><p></p><p><strong><em>Unstoppable (3/Short Rest).</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite. The dragon can substitute a tail or tail sting attack for a bite or two claw attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 21 (3d10 + 5) piercing damage plus 10 (3d6) acid damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit: 15</em> (3d6 + 5) slashing damage and, if the dragon wishes, the target must make a DC 18 Strength saving throw or be knocked prone or pushed 10 feet, the dragon's choice.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 15 ft., one target. <em>Hit:</em> 18 (3d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be stunned until the end of the dragon’s next turn.</p><p></p><p><strong><em>Tail Sting.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 15 ft., one target. <em>Hit:</em> 15 (3d6 + 5) piercing damage plus 7 (2d6) poison damage and target must succeed on a DC 18 Constitution saving throw or loose all resistance to acid damage for 1 hour</p><p></p><p><em><strong>Frightful Presence.</strong></em> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</p><p></p><p><strong><em>Acid Breath (1/Rest).</em></strong> The dragon exhales acid in a 100-foot line that is 5 feet wide or five 10-foot-by-10-foot contiguous areas within 30 feet of it.. Each creature in the line or area must make a DC 19 Dexterity saving throw. On a failed saving throw the target takes 55 (10d10) acid damage and at that start of each of the target's turns it takes an additional 11 (2d10) acid damage. On a successful save, the target takes half as much damage and does not take any continuing damage. The target, or an ally within 5 feet of it, can use an action to make a DC 15 Intelligence (Nature) check to neutralize the poison, ending the continuing damage on a success. Additionally, any magic or active spell of 3rd level or lower crossed by the line ends.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (3/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 16 +8 to hit with attacks) as if they are 5th level spells: <em>acid splash (2d6), melf's acid arrow, bestow curse, & stinking cloud</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon heightens its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Slippery Move.</strong> The dragon can move half its walking or swimming speed without provoking opportunity attacks.</p><p><strong>Tail Sting (Cost 2 Actions).</strong> The dragon makes a Tail Sting attack.</p><p><strong>Vitriolic Spray (Costs 3 Actions).</strong> The dragon exhales acidic spittle in a 40-foot cone. Each creature in cone must make a DC 18 Dexterity saving throw, taking 11 (2d10) acid damage on a failed save, or half as much damage on a successful one.</p><p></p><p>The dragon can use a bonus action on its turn to move the area of darkness up to 30 feet in a direction of its choice.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095394, member: 83242"] [ATTACH type="full"]141941[/ATTACH] [URL='https://www.deviantart.com/polwalker/art/Dungeons-and-Dragons-Black-Dragon-802206661']Dungeons and Dragons - Black Dragon[/URL] by polwalker [B][SIZE=6]Black Dragon, Adult[/SIZE][/B] [I]Huge dragon, chaotic evil[/I] [ATTACH type="full" alt="1602585224161.png"]127393[/ATTACH] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 237 (19d12 + 114; bloodied 118) [B]Speed[/B] 50 ft., climb 40 ft., fly 130 ft., swim 50 ft. [ATTACH type="full" alt="1602585222267.png"]127392[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]21 (+5)[/TD] [TD]20 (+5)[/TD] [TD]22 (+6)[/TD] [TD]15 (+2)[/TD] [TD]14 (+2)[/TD] [TD]17 (+3)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1602585221099.png"]127391[/ATTACH] [B]Saving Throws[/B] Dex +10, Con +11, Wis +7, Cha +8 [B]Skills[/B] Acrobatics +10, Athletics +10, Perception +12, Stealth +10 [B]Damage Resistances [/B]poison [B]Damage Immunities [/B]acid [B]Senses[/B] blindsight 90 ft., darkvision 120 ft., passive perception 22 [B]Languages[/B] Common, Draconic [B]Challenge[/B] 15 (13,000 XP) [B]Proficiency Bonus[/B] +5 [ATTACH type="full" alt="1602585219782.png"]127390[/ATTACH] [I][B]Amphibious.[/B][/I] The dragon can breathe air and water. [B][I]Dissolve. [/I][/B]When an area is subject to the dragon’s Acid Breath it is covered in pool of acid for 1 minute. Objects in the area take 5 (1d10) acid damage each round on initiative count 20 (loosing ties) and creatures that pass through or end their turn in the area take 5 (1d10) acid damage. [I][B][I]Dragon Scales. [/I][/B][/I]The dragon has resistance to all damage from an attack or effect that originates 150 feet or more from the dragon. [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] dive, multi-claw, snatch, strafing, tail sweep, wing buffet[/I] [B][I]Keen Senses. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered uncommon magical weapons. [I][B]Swamp Glide.[/B][/I] While in a swamp, marsh, or similar environment, the dragon ignores difficult terrain caused by mud, plants, and organic debris. [I][B]Swamp Stealth.[/B][/I] While in a swamp, marsh, or similar environment, if the dragon remains motionless it gains a +10 bonus on its Dexterity (Stealth) check . Additionally, if it is also in dim light or darkness, the dragon can take the Hide action as a bonus action. [B][I]Unstoppable (3/Short Rest).[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite. The dragon can substitute a tail or tail sting attack for a bite or two claw attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 21 (3d10 + 5) piercing damage plus 10 (3d6) acid damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit: 15[/I] (3d6 + 5) slashing damage and, if the dragon wishes, the target must make a DC 18 Strength saving throw or be knocked prone or pushed 10 feet, the dragon's choice. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 15 ft., one target. [I]Hit:[/I] 18 (3d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be stunned until the end of the dragon’s next turn. [B][I]Tail Sting.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 15 ft., one target. [I]Hit:[/I] 15 (3d6 + 5) piercing damage plus 7 (2d6) poison damage and target must succeed on a DC 18 Constitution saving throw or loose all resistance to acid damage for 1 hour [I][B]Frightful Presence.[/B][/I] Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. [B][I]Acid Breath (1/Rest).[/I][/B] The dragon exhales acid in a 100-foot line that is 5 feet wide or five 10-foot-by-10-foot contiguous areas within 30 feet of it.. Each creature in the line or area must make a DC 19 Dexterity saving throw. On a failed saving throw the target takes 55 (10d10) acid damage and at that start of each of the target's turns it takes an additional 11 (2d10) acid damage. On a successful save, the target takes half as much damage and does not take any continuing damage. The target, or an ally within 5 feet of it, can use an action to make a DC 15 Intelligence (Nature) check to neutralize the poison, ending the continuing damage on a success. Additionally, any magic or active spell of 3rd level or lower crossed by the line ends. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (3/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 16 +8 to hit with attacks) as if they are 5th level spells: [I]acid splash (2d6), melf's acid arrow, bestow curse, & stinking cloud[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon heightens its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Slippery Move.[/B] The dragon can move half its walking or swimming speed without provoking opportunity attacks. [B]Tail Sting (Cost 2 Actions).[/B] The dragon makes a Tail Sting attack. [B]Vitriolic Spray (Costs 3 Actions).[/B] The dragon exhales acidic spittle in a 40-foot cone. Each creature in cone must make a DC 18 Dexterity saving throw, taking 11 (2d10) acid damage on a failed save, or half as much damage on a successful one. The dragon can use a bonus action on its turn to move the area of darkness up to 30 feet in a direction of its choice. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.[/I] [/QUOTE]
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