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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8095406" data-attributes="member: 83242"><p>[ATTACH=full]141937[/ATTACH]</p><p><a href="https://www.deviantart.com/polwalker/art/Dungeons-and-Dragons-Blue-Dragon-802206571" target="_blank">Dungeons and Dragons - Blue Dragon</a> by polwalker</p><p></p><p><strong><span style="font-size: 22px">Blue Dragon, Adult</span></strong></p><p><em>Huge dragon, lawful evil</em></p><p>[ATTACH=full]127226[/ATTACH]</p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 262 (21d12 + 126; bloodied 131)</p><p><strong>Speed</strong> 45 ft., climb 30 ft., fly 160 ft., swim 30 ft.</p><p>[ATTACH=full]127228[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>23 (+6)</td><td>16 (+3)</td><td>23 (+6)</td><td>17 (+3)</td><td>15 (+2)</td><td>20 (+5)</td></tr></table><p>[ATTACH=full]127227[/ATTACH]</p><p><strong>Saving Throws</strong> Dex +9, Con +12, Wis +8, Cha +11</p><p><strong>Skills</strong> Athletics +12, Intimidation +11, Perception +14</p><p><strong>Damage Immunities </strong>lightning</p><p><strong>Condition Immunities </strong>incapacitated</p><p><strong>Senses</strong> blindsight 60 ft., darkvision 150 ft., passive perception 24</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Challenge</strong> 17 (18,000 XP) <strong>Proficiency Bonus</strong> +6</p><p>[ATTACH=full]127229[/ATTACH]</p><p><em><strong><em>Dragon Scales. </em></strong></em>The dragon has resistance to all damage from an attack or effect that originates 150 feet or more from the dragon.</p><p></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> dive, multi-claw, snatch, strafing, tail sweep, wing buffet</em></p><p></p><p><strong><em>Keen Senses. </em></strong>The dragon has advantage on Wisdom (Perception) checks.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered magical weapons.</p><p></p><p><strong><em>Static Discharge. </em></strong>If the dragon wishes, when a creature touches it or hits it with a melee attack while within 10 feet of it takes 7 (2d6) lightning damage.</p><p></p><p><strong><em>Unstoppable (3/Short Rest).</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or horn. The dragon can substitute a tail attack for one bite or two claw attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit:</em> 22 (3d10 + 6) piercing damage plus 10 (3d6) lightning damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 16 (3d6 + 6) slashing damage and, if the dragon wishes, the target must make a DC 20 Strength saving throw or be grappled.</p><p></p><p><strong><em>Horn.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit:</em> 19 (3d8 + 6) piercing damage plus 10 (3d6) lightning damage. This attack is a critical hit on a roll of 18 or higher.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 20 ft., one target. <em>Hit:</em> 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn.</p><p></p><p><strong><em>Thunderbolt. </em></strong>The dragon exhales two bolts of lightning. <em>Ranged Spell Attack:</em> +11 to hit, range 480 ft., one or two targets. <em>Hit:</em> 7 (2d6) lightning damage and 7 (2d6) thunder damage and the target must succeed on a DC 19 Constitution saving throw or loose any resistance to lightning damage for 1 hour.</p><p></p><p><strong><em>Frightful Presence.</em></strong> Each creature of the dragon’s choice within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.</p><p></p><p><em><strong>Lightning Breath</strong></em> <strong><em>(1/Rest).</em></strong> The dragon exhales lightning in a 120-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 75 (17d8) lightning damage and have disadvantage on of its attacks and checks until the end of the dragons next turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 5th level or lower the line crosses ends.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn. Until the dragon uses its Lightning Breath, its Static Discharge trait inflicts 14 (4d6) lightning damage.</p><p></p><p><strong><em>Dragon Magic (5/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 19, +11 to hit with attacks) as if they are 5th level spells: <em>call lightning, storm sphere, thunder step, thunderwave, & warding wind</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Tail Slam (Cost 2 Actions).</strong> The dragon makes one Tail attack.</p><p><strong>Thunderbolt (Cost 3 Actions).</strong> The dragon uses its Thunderbolt action.</p><p><strong>Wing Attack (Costs 3 Actions).</strong> The dragon beats its wings. Each creature within 20 feet of the dragon must succeed on a DC 20 Strength saving throw, taking 13 (3d4 + 6) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095406, member: 83242"] [ATTACH type="full"]141937[/ATTACH] [URL='https://www.deviantart.com/polwalker/art/Dungeons-and-Dragons-Blue-Dragon-802206571']Dungeons and Dragons - Blue Dragon[/URL] by polwalker [B][SIZE=6]Blue Dragon, Adult[/SIZE][/B] [I]Huge dragon, lawful evil[/I] [ATTACH type="full" alt="1602256202043.png"]127226[/ATTACH] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 262 (21d12 + 126; bloodied 131) [B]Speed[/B] 45 ft., climb 30 ft., fly 160 ft., swim 30 ft. [ATTACH type="full" alt="1602256207010.png"]127228[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]23 (+6)[/TD] [TD]16 (+3)[/TD] [TD]23 (+6)[/TD] [TD]17 (+3)[/TD] [TD]15 (+2)[/TD] [TD]20 (+5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1602256205621.png"]127227[/ATTACH] [B]Saving Throws[/B] Dex +9, Con +12, Wis +8, Cha +11 [B]Skills[/B] Athletics +12, Intimidation +11, Perception +14 [B]Damage Immunities [/B]lightning [B]Condition Immunities [/B]incapacitated [B]Senses[/B] blindsight 60 ft., darkvision 150 ft., passive perception 24 [B]Languages[/B] Common, Draconic [B]Challenge[/B] 17 (18,000 XP) [B]Proficiency Bonus[/B] +6 [ATTACH type="full" alt="1602256208263.png"]127229[/ATTACH] [I][B][I]Dragon Scales. [/I][/B][/I]The dragon has resistance to all damage from an attack or effect that originates 150 feet or more from the dragon. [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] dive, multi-claw, snatch, strafing, tail sweep, wing buffet[/I] [B][I]Keen Senses. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered magical weapons. [B][I]Static Discharge. [/I][/B]If the dragon wishes, when a creature touches it or hits it with a melee attack while within 10 feet of it takes 7 (2d6) lightning damage. [B][I]Unstoppable (3/Short Rest).[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or horn. The dragon can substitute a tail attack for one bite or two claw attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +12 to hit, reach 10 ft., one target. [I]Hit:[/I] 22 (3d10 + 6) piercing damage plus 10 (3d6) lightning damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +12 to hit, reach 5 ft., one target. [I]Hit:[/I] 16 (3d6 + 6) slashing damage and, if the dragon wishes, the target must make a DC 20 Strength saving throw or be grappled. [B][I]Horn.[/I][/B] [I]Melee Weapon Attack:[/I] +12 to hit, reach 10 ft., one target. [I]Hit:[/I] 19 (3d8 + 6) piercing damage plus 10 (3d6) lightning damage. This attack is a critical hit on a roll of 18 or higher. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +12 to hit, reach 20 ft., one target. [I]Hit:[/I] 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn. [B][I]Thunderbolt. [/I][/B]The dragon exhales two bolts of lightning. [I]Ranged Spell Attack:[/I] +11 to hit, range 480 ft., one or two targets. [I]Hit:[/I] 7 (2d6) lightning damage and 7 (2d6) thunder damage and the target must succeed on a DC 19 Constitution saving throw or loose any resistance to lightning damage for 1 hour. [B][I]Frightful Presence.[/I][/B] Each creature of the dragon’s choice within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. [I][B]Lightning Breath[/B][/I] [B][I](1/Rest).[/I][/B] The dragon exhales lightning in a 120-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 75 (17d8) lightning damage and have disadvantage on of its attacks and checks until the end of the dragons next turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 5th level or lower the line crosses ends. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. Until the dragon uses its Lightning Breath, its Static Discharge trait inflicts 14 (4d6) lightning damage. [B][I]Dragon Magic (5/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 19, +11 to hit with attacks) as if they are 5th level spells: [I]call lightning, storm sphere, thunder step, thunderwave, & warding wind[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Move.[/B] The dragon can move half its current speed. [B]Tail Slam (Cost 2 Actions).[/B] The dragon makes one Tail attack. [B]Thunderbolt (Cost 3 Actions).[/B] The dragon uses its Thunderbolt action. [B]Wing Attack (Costs 3 Actions).[/B] The dragon beats its wings. Each creature within 20 feet of the dragon must succeed on a DC 20 Strength saving throw, taking 13 (3d4 + 6) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.[/I] [/QUOTE]
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