If I had control of Ed Greenwood’s brain, I would…
I would LOVE a series of books like this.
- Write a sourcebook series that focuses entirely on waystops in Cormyr.
- Each waystop book would cover one of the main roads/trails through Cormyr.
- So, one book for the Way of the Manticore, one for Calantar’s Way, one for the unnamed trail running from the Bridge of Fallen Men past Valkur’s Roar to Suzail (which I’ve unofficially named The Merewash Trail, and which a smart redditor named The Dragon’s Tail), one for the Moonsea Ride from Arabel to Tilver’s Gap, and so on.
- Waystops in Cormyr aren’t simply places to pull over. There’s usually a cleared space off the road for horses and wagons. Likewise a well. Sometimes there are garrison keeps filled with Purple Dragons and a Wizard of War or two.
- A waystop is about the best place I can think of short of a true inn to hear the latest news (“clack” in local Realms parlance) coming from the opposite direction you’re traveling in Cormyr.
- I think DMs running sandbox games should teach players early on to seek out the latest clack whenever they get the chance. Each waystop would be filled with news, rumors, and gossip that’s available to characters willing to interact with NPCs—including clack about the characters, if word their exploits have had time to travel ahead of them.
- So, if I were Ed I would detail at least one full caravan of wagons from top to bottom; who's running the caravan, who’s guarding it, what the wagons are filled with and what’s towing them (Oxen? Horses? Tamed trolls?), who owns what in the wagons and where the contents are destined for, what news they have to share and what they’re eager to hear about that a group of characters might be able to provide news of, etc.
- Sometimes spies for various Cormyrean factions operate in and around waystops, both to watch who’s arriving and with what cargo and to keep tabs on the doings of adventurers and agents of the Crown. That, and larger factions like the Harpers, the Zhentarim, the Cult of the Dragon, and more have their spies, too. And of course Sembia (not just the government, but each of its scheming noble houses) has its spies in Cormyr.
- Put another way, chances are good that if you throw a rock into a busy waystop you’re going to hit someone who’s posing as a merchant or traveler but in truth answers to a paymaster, a deity, or cause which they’d prefer remain secret.
- So I’d have Ed give us some examples of these spies. Who are they? Whom do they serve? And how might they recruit (or undercut) a group of adventurers in service to their cause?
- BONUS: Waystops don't operate in a vacuum. Many of them border (or are located close to) property owned by crofters, nobles, or other people. Once again I'd plumb Ed's brain for the names of as yet unheard of properties, abandoned mansions, mines, wizard's homes, temples, or farmhouses, and the names of any nearby settlements that have sprung up by the year 1501 DR (particularly those that inevitably form around each noble house's "home" mansion outside of Suzail and require the services of many folk in the form of housekeepers, equerries, groundskeepers, and so on, as well as all the shops needed to supply those folk with clothes, shoes, and food, as well as places to house their families).
I would LOVE a series of books like this.








