8-10K gold piece value magic item for a mage

trentonjoe

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I am thinking of rewarding a mage in my game with a magic item. I would like it to be around 9,000 gp in value. HE is a 4th level diviner who aspires to be a lore master. He is not very effective in combat. I would like something with multiple abilities but not unbalancing.


Any suggestions?
 

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if multiple abilities weren't a prereq i'd say Boccob's Blessed Book, or Bracers +3...what supplement are allowed (other than the DMG)?


edit - from MaoF - Mooncloak +1 (resistance, plus waterwalk and levitate on self once a day, each); White Cloak of the Spider (spider climb at will, hold person 1/day, +2 Fort vs spider and drow poisons) and i think those are 9000 and 8200 gp respectively
 
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ANything goes but if it isn't even the DMG I would apprecaite a reference and short description.

What I was thinking was a staff that had something like:

+2 to AC (armor bonus) - 4,000 gp
COmprehend language at will- 1,800 gp
Magic Missile @ 5th level (1 charge)- 3,750 gp

Total 9, 550 gp

It just seems soooooo boring.

Any ideas?

Edit: Added and changed values.
 
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Here's everything in that price range from the DMG (DM's Familiar will let you search the equipment database easily by price and other sets):

# Equipment
# Created from DM's Familiar
# 02/05/03

;Start
1,Amulet of Natural Armor +2
1,Animal Friendship, Ring
1,Armor of Arrow Attraction, cursed item
1,Bag of Holding Type 4
1,Belt, Monk's
1,Blessed Book
1,Boots of Speed
1,Bracers of Armor +3
1,Cloak of Resistance +3
1,Decanter of Endless Water
1,Deck of Illusions
1,Figurine of Wondrous Power, Bronze Griffon
1,Figurine of Wondrous Power, Ebony Fly
1,Figurine of Wondrous Power, Serpentine Owl
1,Force Shield, Ring
1,Goggles of Night
1,Ioun Stone, Dark Blue
1,Ioun Stone, Deep Red
1,Ioun Stone, Incandescent Blue
1,Ioun Stone, Pale Blue
1,Ioun Stone, Pink
1,Ioun Stone, Pink and Green
1,Ioun Stone, Scarlet and Blue
1,Lion's Shield
1,Longship
1,Mind Shielding, Ring
1,Necklace of Fireballs Type VI
1,Necklace of Fireballs Type VII
1,Net of Snaring, cursed item
1,Pearl of Power, 3rd Level
1,Protection +2, Ring
1,Ram, Ring
1,Robe of Blending
1,Sailing ship
1,Stone Horse, Courser
1,Stone of Good Luck (Luckstone)
1,Talisman of the Sphere
 

Here's the 3K to 4K items if you're looking to combine:

;Start
1,Amulet of Health +2
1,Bag of Tricks Rust
1,Bottled Whirlwind
1,Bracers of Armor +2
1,Bracers of Strength +2
1,Caster's Shield
1,Chime of Opening
1,Cloak of Charisma +2
1,Cloak of Resistance +2
1,Counterspells, Ring
1,Dust of Disapperance
1,Figurine of Wondrous Power, Silver Raven
1,Gauntlets of Ogre Power
1,Gem of Evil Visions
1,Gloves of Arrow Snaring
1,Gloves of Dexterity +2
1,Headband of Intellect +2
1,Helm of Opposite Alignment, cursed item
1,Horseshoes of a Zephyr
1,Ioun Stone, Dusty Rose
1,Keelboat
1,Keoghton's Ointment
1,Lens of Detection
1,Pearl of Power, 2nd Level
1,Periapt of Proof against Poison
1,Periapt of Wisdom +2
1,Rope of Climbing
1,Stone Salve
 

Well, if you're not too worried about adding new types of bonuses, I'm sure a diviner would like an insight bonus to AC. What about an item that gave an insight bonus to AC, an always-on comprehend languages (but only working on spoken language), and a +2 bonus to bluff, intimidate, and diplomacy? Basically, it would be a weak telepathic item allowing you to predict people's reactions and understand their words. It'd help a little bit in combat.

If you want it to help more in combat, replace the comprehend languages with a once/day quickened true strike, allowing the diviner once/day to strike unerringly with a spell or weapon.

I'd make the item a headband or skullcap rather than a staff.

Daniel
 

What about a wand ? I think a 5d6 wand of fireball is in that price range. If evocation is the opp. school, take a wand of flame arrows instead...
 

What about a necklace that provides:

a +2 insight bonus to AC
comprehend languages 1/day

then the necklace would have shells on it that would act like charges. The charges would be:

10 quickened true strikes
10 magic missiles @ 5th level
10 fireballs @ 5 th level


Think that is worth 10 grand? Any other ideas?
 

I like the Ring of the Ram. It's good for minor damage, it can break doors and items, and if the mage gets threatened with melee, it can bull rush an attacker away.

Plus it only has 50 charges, which means it's less likely to be unbalancing.
 

Here's a wonderous item I recently created for my campaign... the cost of it may be well above 9,000 though... I haven't worked out what it's worth yet since the party has not yet obtained it... it's not specifically wizard-like... but it's "Interesting".

Sorry, this is a bit long. While I'm at it... I'd appreciate comments on my item!! Since I haven't worked out its cost yet, anyone care to tell me what they think it'd be worth?

Golden Cube of Clockwork

This small cube appears to be made of solid gold, with intricate markings and etchings covering it. Each facet of the cube has a symbol, the symbol on the opposite facet matches. One symbol resembles a small hummingbird, one is an arrow, and the third is a humanoid figure. There is also a slot on one side of the cube.

The slot is used to feed gold coins (gold only, gold is used to "fuel" the mechanism) into the cube. When the appropriate number of coins has been fed into the slot, the symbols for any cube abilities glow faintly. The cube can hold a maximum number of 300 gold coins. Assuming a plentiful amount of coins is available, a user can feed a maximum of 300 coins into the cube as a full-round action.

100 coin power - The hummingbird facets glow when at least 100 gold coins of fuel are in the mechanism. When the facets are depressed, the cube whirres, and then opens. 3 tiny clockwork hummingbirds emerge. Treat these hummingbirds as tiny animated objects with perfect flight of 70 feet. The cube itself unfolds to form a goggle-like apparatus. Through the apparatus, the user can see as though looking through the hummingbirds' eyes. Treat this similar to the "Chain of Eyes" spell. The hummingbirds follow simple instructions as to where to go, whom to follow, etc, and their orders can be changed as a standard action if they are within 60 feet. There is no maximum distance the hummingbirds can travel (although if sent to another plane, as through a Portal, the user will not be able to see through the hummingbirds' eyes) but the hummingbirds only last for 5 hours before exhausting their fuel supply. At that point, the hummingbirds collapse onto the ground. Their bodies retain the equivalent of 10gp a peice. A small button on the side of the goggle apparatus re-folds the cube, and all hummingbirds fall as if their fuel was spent, if any are still left active.

200 coin power - The arrow facets glow when at least 200 gold coins of fuel are in the mechanism. When the facets are depressed, the cube whirres, and then quickly unfolds around the arm of the hand that depresses the facets. if not an arm, or if it was depressed remotely, such as with a Mage Hand spell, the cube unfolds, reaches out with claw-like clockwork arms for a moment, and not finding a suitable perch, retract again. No fuel is spent in this manner, and the arms never do damage. Once unfolded around the arm of the user, the cube resembles a large gauntlet which covers the forearm of a medium-sized creature (the cube will automatically size down or up a maximum of 1 size increment for large or small creatures) and sports 3 crossbow bolts. The Guantlet is then treated exactly the same as a +1 Heavy Crossbow, firing +1 ammunition. All three bolts are loaded when the cube unfolds, and if the user has an appropriate number of attacks, all three can be discharged in one round (firing one bolt counts as one attack). The ammunition can be removed if desired, but cannot be fired by any other weapon. Other bolts can be loaded into the gauntlet if so desired. Regardless, once the crossbow has fired 3 times, its fuel is spent, and must be re-folded, and refueled to function again. A small button on the side of the gauntlet re-folds it into the cube. The user must have the Heavy Crossbow weapon proficiency to successfully use the guantlet without suffering the normal penalty. The gauntlet cannot be removed from the arm of the user except by destroying the gauntlet, severing the arm, or depressing the re-fold button on the gauntlet.

300 coin power - The humanoid figure glows faintly when 300 gold coins of fuel are in the mechanism. When these facets are depressed, the cube unfolds and produces a roughly humanoid medium-sized clockwork drone. The cube then re-folds itself. This drone has all the attributes of a medium-sized animated object. Its long legs enable it to walk at a 60ft speed. The drone has a hardness of 10, and is unaffected by spells unless such spells also affect objects. The drone cannot communicate, but understands basic instructions given to it. The fuel of a drone allows it to continue to function for 1 full day. Combat exhausts this fuel supply much quicker, and the drone can only last for 10 rounds of combat. The drone will only follow the instructions of one who possesses the cube, but it can be ordered to follow someone else's instructions (it always follows the orders of one who has the cube, if the two are in conflict). When the drone's fuel supply is expended, it collapses. Its body retains roughly 50 gp worth of gold. A button on the side of the cube (exposed after producing the drone) can be depressed to cancel the drone, causing it to collapse as if expending all its fuel.

No two powers of the cube can be used at the same time.
 

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