80s Old and Simple RPGs (Not OD&D or D&D BX)

I think Marvel Super Heroes from TSR in 1984 (aka FASERIP), was a pretty simple game - everything on one chart, really.
I feel genuinely deprived that I didn't have much exposure to this back in the day. My hometown gaming group went straight from Villains & Vigilantes to Champions and never looked back, and in college I played maybe 3 sessions of MSH.

We enjoyed the James Bond rpg back then, and I don't remember it feeling complicated. I'm pretty sensitive to complexity in games, but maybe we just had a lot of fun with the game and that's what I'm remembering.
 

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I feel genuinely deprived that I didn't have much exposure to this back in the day. My hometown gaming group went straight from Villains & Vigilantes to Champions and never looked back
Funny - my group went the other way. Rather than deal with the particular complexity of Champions, we stuck with V&V. We found pretty much everything about it faster, including coming up with a character concept to play (hello, random tables!).
We enjoyed the James Bond rpg back then, and I don't remember it feeling complicated. I'm pretty sensitive to complexity in games, but maybe we just had a lot of fun with the game and that's what I'm remembering.
I don't have a particularly good comparison between James Bond 007 and the other main espionage RPG of the era, Top Secret, but 007 had its complexities. Difficulty factors, and bidding them for things like chase scenes, meant looking things up on a table and that's almost always a hallmark of a certain degree of complexity.
 




Funny - my group went the other way. Rather than deal with the particular complexity of Champions, we stuck with V&V. We found pretty much everything about it faster, including coming up with a character concept to play (hello, random tables!).
Eventually, I abandoned Champions/HERO because of that complexity, but for a while the appeal of building your character just so was really strong. That noodle-ability was too appealing for my noodly brain, and I realized there was kind of no end to it.
 

The first edition of Star Wars was pretty simple: roll dice equal to your stat or skill and try to beat a difficulty based on the task. Later expansions, and particularly the 2nd edition, complicated things but the first edition was dead simple.

Drakar och Demoner, the predecessor to Dragonbane, was also pretty simple with a straight percentile system. The Expert rules expansion made things quite a bit more complicated by adding things like hit locations, different costs for skills, and a bazillion new skills as well, but the basic version was pretty simple.
 


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