80s Old and Simple RPGs (Not OD&D or D&D BX)

As has been said, simple is in the eye of the beholder. For instance, at its core Tunnels & Trolls is simple: figure out your adds and add them to a roll. However, you can do a variety of things to get adds, and the dice you roll can be modified due to other circumstances, and so on. BRP is simple: most simple tasks you roll d% and compare to a number, and for opposed tasks there's a chart where you compare each person's number, i.e. I have a 65% and they have a 55%, so I actually have a 60% chance of success. But then you add a host of skills based on what setting it is (1920s US/Melniboné/whaever) and optional rules like Luck, and it becomes more complex. My favorite is Hero System, which a lot of people say is complex; but at its heart it's 3d6 vs. some success chance, and effects of abilities are generally 1d6 points of effect for every 5 points of the ability. Once you become comfortable with it, it becomes simple as well.

IMO, the most simple "simple 1970s/1980s RPGs" are probably games based on 1970s/1980s games but with modern "simple RPG" design principles, like, say World of Dungeons or Searchers of the Unknown.
 

log in or register to remove this ad




The original Judge Dredd was simple enough. Combat was too long, because each successful hit required multiple rolls. But there was nothing particularly complicated about it.
 


Traveller, early Runequest BRP and call of Cthulhu, 1sr ed Mekton, and TWERPs were all what I would consider simple systems. Later versions became more complicated but the 1st eds were all very straight forward systems.
 



I have to revisit that one. Didn't catch with us when it came out and we never played FASERIP.
I've run a couple one-shots... it's a good bit more skill detail than stock Star Frontiers Alpha Dawn, which I've only played, not run; I've played several SFKH battles... there's no integration with SFKH for Zeb's Guide's system.

Most SFAD fans don't like ZG's color table system. Some, because it complicates character gen, others because they don't like table-driven resolution, others because of the 4 step damage by weapon instead of a rolled die's wider range of outcomes, others simply because it deprives them of one more roll.

(Yeah, I've asked a few fans over the years since I got ZG in 1988... 3 years after it came out).
 

Recent & Upcoming Releases

Remove ads

Top