GMMichael
Guide of Modos
I need a new XP system, gang. The kind that awards XP for different activities, not just killing monsters. Allow me to set some expectations. Experience Points (XP) are a metagame feature that characters (generally) earn for doing things in-game, and contribute to level-ups which players use to upgrade their characters. The character levels are tailored by players for characters - so a warrior could get better at fighting with a new level, or an innkeeper could get better at inn-running. However, it's generally a system for adventurous types.
So what are the things that adventurous types do, which of them are worth XP, and how many are too many? (One, monster killing, is obviously too few.) If those questions were too easy, chew on this: what are the relative weights of each of those activities? I.e. is killing the boss worth half as much as rescuing his victim? Is finding a statue worth more than finding coin?
Ideas, please!
So what are the things that adventurous types do, which of them are worth XP, and how many are too many? (One, monster killing, is obviously too few.) If those questions were too easy, chew on this: what are the relative weights of each of those activities? I.e. is killing the boss worth half as much as rescuing his victim? Is finding a statue worth more than finding coin?
Ideas, please!







