stonehead
Explorer
Maybe earning favor (or earning a favor) could work better than "befriend" an npc. Then it could reward smooth-talking the king as well as doing pro-bono heroism and quests.I would say that it reads pretty disconnected from a lot of social interactions where terminal states like "befriend or defeat" are rare --- gaining favor with an important person, joining a faction, sabotaging a faction, influencing a court, etc. I think you could have a lot of PCs that have made important relationship changes but didn't reach a completion point, and so differences of opinion on the experience gained vs. XP granted may occur.
It's a little less vague as it's easier to concretely determine if an npc owes you a favor than if they are your friend.
One thing that I would view as a plus, but not everyone would is that it rewards impactful interactions more. Do you want to give xp to the players if/when they spend an hour IRL getting closer with the town's beggar? If so then maybe befriend is a better phrase than earn favor. To me though, that's reminiscent of seeing a monster and attacking it for no reason other than to earn xp.







