Li Shenron
Legend
Sounds like am interesting plan...But what I really need is an easy checklist. Like:
- Monsters killed
- Chests opened
- Secret rooms found
I just want to know that the list has no/low redundancies, doesn't provide undue incentives (murderhoboing), and rewards different playstyles.
I would try to build the list at a somewhat higher level, around the principle of "tasks that require problem-solving", based on the fact that killing a monster is not a matter of just rolling a dice, but it's a complex task that normally requires multiple decisions. Barring lucky strikes, you normally defeat a monster using more than one action, and you typically also vary that action depending on how the first action(s) have performed. You also typically kill a monster as a team rather than an individual. (This is tangential to the main question here, but I always reward XP to the group, not individually... just out of bad experience when I started off as a DM handing out XP separately to each PC and didn't like what it brings to the table).
Because of that, maybe I am not I would grant XP for tasks that are resolved with a single action, especially if the action doesn't require much choice. For example, if the Rogue says "I search for traps", the DM asks for a Investigation check -> roll dice -> success -> "Ok you found a trap"... that as a single task doesn't sound very worthy of XP to me.
However, dealing with a trapped area sounds better, as it might mean something more complex... deciding what precautions to take in case a trap gets sprung, where exactly to focus on searching, what tools to use, whether to expend resources such as spells...
Similarly, a social encounter definitely sounds like a good item to have on the list, as there are multiple ways to achieve the wanted outcome, and probably implies a bit of roleplay. But then, if the DM resolves the encounter with a single dice roll to see if the guards let you through, it doesn't sound worthy of XP. At least if you want XP to actually mean earning experience i.e. learning something. You can still have the list even if you want a micro-managed style of XP as a measure of achievements instead of a measure of learning, though.
Either way, these could be the start of an expanding of your list on the top of my head:
- monster
- killed
- avoided
- captured
- befriended
- gathering correct key information
- by investigation/dialogue
- by espionage
- by coercion
- acquiring a major item
- exploring a new location
- passing through
- a trapped area
- a hazardous area
- saving a life
- releasing a prisoner
- earning a favor, credit or reward
- reaching a destination
- far away
- in a hard-to-reach spot
- acquiring an ally
- learning a major piece of knowledge
- ending a threat to a community
- building something that lasts







