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General Tabletop Discussion
*Pathfinder & Starfinder
A couple abilities in Martial Power seem WAY too good...
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<blockquote data-quote="dvvega" data-source="post: 4676631" data-attributes="member: 524"><p>I may be misunderstanding my reading of Temporary Hit Points and Battle Rage Vigor, however:</p><p></p><p>You cannot gain stacking Temporary Hit Points from different sources. Every weapon attack would be a different source.</p><p></p><p>Confirming my interpretation is the second part of the BRV class ability that states that Invigorating keyword powers allow you to add temporary hit points from the power to your current temporary hit point score thus creating an exception to the standard. The first part does not include this exception.</p><p></p><p>Thus to get "a lot" of temporary hit points you have to use Invigorating powers once per turn.</p><p></p><p>So with a Con modifier of +6 or so, you can certainly gain 12 hit temporary hit points in the first round but then only 6 per round after that since the different source rule would halt the regain of the initial 6 based on a weapon attack against you.</p><p></p><p>In addition that +6 modifier is around 8th level without items. At that level monsters will chew through the 12 hit points pretty quickly. It is just a level of protection the BRV fighter has and it suits the Defender role well. Look at a Hobgoblin Hand of Bane (8th level monster) and tell me that 12 hit points is going to make him invincible.</p><p></p><p>Of course if no one hits him and he uses his At Will Invigorating power (which does only standard damage) then sure he is going to tank his hit points. However his party members will most likely be dead.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 4676631, member: 524"] I may be misunderstanding my reading of Temporary Hit Points and Battle Rage Vigor, however: You cannot gain stacking Temporary Hit Points from different sources. Every weapon attack would be a different source. Confirming my interpretation is the second part of the BRV class ability that states that Invigorating keyword powers allow you to add temporary hit points from the power to your current temporary hit point score thus creating an exception to the standard. The first part does not include this exception. Thus to get "a lot" of temporary hit points you have to use Invigorating powers once per turn. So with a Con modifier of +6 or so, you can certainly gain 12 hit temporary hit points in the first round but then only 6 per round after that since the different source rule would halt the regain of the initial 6 based on a weapon attack against you. In addition that +6 modifier is around 8th level without items. At that level monsters will chew through the 12 hit points pretty quickly. It is just a level of protection the BRV fighter has and it suits the Defender role well. Look at a Hobgoblin Hand of Bane (8th level monster) and tell me that 12 hit points is going to make him invincible. Of course if no one hits him and he uses his At Will Invigorating power (which does only standard damage) then sure he is going to tank his hit points. However his party members will most likely be dead. D [/QUOTE]
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Community
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A couple abilities in Martial Power seem WAY too good...
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