Scott Christian
Hero
Depending on how well-versed you players are in D&D's history, I would let them choose. Also, I would run it backwards instead of forward: 5.5, 5, 4, 3.5, 3, etc. You don't have to run the entire adventure, just part of it. I think you tie it together based on the character's backgrounds. Once the adventures have been chosen, just have each player write how their background connects to the module they chose. For example, Gary chose Rime of the Frostmaiden for 5th edition. His PC's backstory would connect with that. Then, prior to the campaign state clearly they are all trying to help one another.






