Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A dragon can outwit a party of adventurers. Can you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smathis" data-source="post: 4111298" data-attributes="member: 56465"><p>There's been a lot of good advice here. I'm not a naturally tactical-minded DM either. I do, however, have a hyperactive imagination at times and I've found that can help me out just as much.</p><p></p><p>I always try to put myself in the monsters' shoes. I ask "If I were stuck living in this crummy dungeon, what would I do?" Generally <em>not</em> what the adventure depicts me doing.</p><p></p><p>The trick is -- in most encounters -- the monsters are the defenders and start out with the tactical advantage. Think of how you could use terrain (or traps) to your advantage. I mean, in theory, these monsters have lived there most of their lives. Once they become aware of the PCs, they should be able to take advantage of some of their lair's defenses.</p><p></p><p>And don't be afraid to fall back. I have monsters do this all the time. If they're obviously losing, there's no way in blue Hades they'll just sit there and keep fighting. Unless you want them to fight dumb.* So, if the tide is turning against the monsters, I frequently have them fall back (which is usually pretty easy for them since they know and can take advantage of the terrain). </p><p></p><p>Then harry the party with lurkers and artillery to give the controller time to regroup for a second attack. Basically, switch to guerilla tactics to wear the party down.</p><p></p><p>That denies the PCs the opportunity to rest. Evil GM, I know. But, hey, if somebody was trying to go into <em>my</em> haunted cave, well... you know...</p><p></p><p>I once nearly TPK'd a 10th level party in 2e with just a whole bunch of Kobolds and some homefield advantage. I played the Kobolds no smarter than, say, a Badger. But they knew the traps in the dungeon, knew to lure the PCs there and had set up a network of tunnels (too small for the non-Halfling PCs to get into -- and none of the PCs were Halflings) for just this problem. Well, actually there was a big group of Hobgoblins that would enslave and eat the Kobolds that probably constituted a bigger long term problem...</p><p></p><p>But, to give you an idea, the dungeon was B1 (Into the Unknown), with just a lot of Kobolds in it. The PCs never got to the Hobgoblins. The Kobolds wore them down with very basic Guerilla tactics and I wound up having to pull out the "Big Neon Sign" to get the PCs to the bottom level and out of the dungeon. Who knew that Kobolds could be so tough?</p><p></p><p>But I believe trying to think from the Monster's perspective is the key. I mean, the players are trying to <em>kill</em> you. So fight like you mean it. Because they do. I've seriously had players slaughter monster babies just for the fun of it. And you want to protect your monster babies, <em>don't you</em>?!</p><p></p><p>I'm really happy that the 4e MM has tactics pretty well spelled out. All that is really needed is the environment to optimize their advantage. And many of the creature's descriptions and abilities should suggest themselves to some brutal possibilities. And it looks like the DMG will be actually <em>useful</em> for a change.</p><p></p><p>* - Some creatures (like Low-to-No Intelligence creatures) I just portray as dumb. Zombies are a good example. No sense of self-preservation. Even a Green Slime has a sense of self-preservation and would (should) slink away at the first sign of a heat source. But no, sometimes it's fun to play fanatical or otherwise handicapped monsters that just have no desire to live (in the broadest sense of the term). That's okay too. I generally throw a handful of those at a party to warm them up. And then I introduce them to the Swarm. </p><p></p><p>Because watching the PCs glow with pride as they dispatch 8 zombies is nice. But watching the PCs terror as the sneaky rogue comes back from scouting to inform them that there are 100s of these things screaming for brains, that's priceless.</p><p></p><p>And, let me say, I never do this to win. I roleplay the monster. Yeah, I can see that coming back to bite me, sorta like the old "I'm just roleplaying my alignment" cop-out. But I really don't enjoy playing adversarially. I don't think that precludes me from playing the monsters with some sense of self-preservation, though. I mean, I'm only doing it to protect my monster babies.</p><p></p><p>The one thing I <em>don't</em> do that a monster (especially a lurker) probably would do is target the weak PCs. I think it would be too easy to kill a PC like that. And that's not the goal.</p><p></p><p>The goal is to challenge the PCs, not kill them -- despite my earlier monster babies statement.</p><p></p><p>So, I target all the PCs equally. If a monster is "smart" enough to know what a spellcaster is, then he might get some extra attention in some cases. But if not, generally the troops scatter after a fireball.</p><p></p><p>Then they regroup to <em>discuss</em> what happened and what they can do about it.</p><p></p><p>So, long post short, think like the monster. Tactics will suggest themselves.</p></blockquote><p></p>
[QUOTE="smathis, post: 4111298, member: 56465"] There's been a lot of good advice here. I'm not a naturally tactical-minded DM either. I do, however, have a hyperactive imagination at times and I've found that can help me out just as much. I always try to put myself in the monsters' shoes. I ask "If I were stuck living in this crummy dungeon, what would I do?" Generally [i]not[/i] what the adventure depicts me doing. The trick is -- in most encounters -- the monsters are the defenders and start out with the tactical advantage. Think of how you could use terrain (or traps) to your advantage. I mean, in theory, these monsters have lived there most of their lives. Once they become aware of the PCs, they should be able to take advantage of some of their lair's defenses. And don't be afraid to fall back. I have monsters do this all the time. If they're obviously losing, there's no way in blue Hades they'll just sit there and keep fighting. Unless you want them to fight dumb.* So, if the tide is turning against the monsters, I frequently have them fall back (which is usually pretty easy for them since they know and can take advantage of the terrain). Then harry the party with lurkers and artillery to give the controller time to regroup for a second attack. Basically, switch to guerilla tactics to wear the party down. That denies the PCs the opportunity to rest. Evil GM, I know. But, hey, if somebody was trying to go into [i]my[/i] haunted cave, well... you know... I once nearly TPK'd a 10th level party in 2e with just a whole bunch of Kobolds and some homefield advantage. I played the Kobolds no smarter than, say, a Badger. But they knew the traps in the dungeon, knew to lure the PCs there and had set up a network of tunnels (too small for the non-Halfling PCs to get into -- and none of the PCs were Halflings) for just this problem. Well, actually there was a big group of Hobgoblins that would enslave and eat the Kobolds that probably constituted a bigger long term problem... But, to give you an idea, the dungeon was B1 (Into the Unknown), with just a lot of Kobolds in it. The PCs never got to the Hobgoblins. The Kobolds wore them down with very basic Guerilla tactics and I wound up having to pull out the "Big Neon Sign" to get the PCs to the bottom level and out of the dungeon. Who knew that Kobolds could be so tough? But I believe trying to think from the Monster's perspective is the key. I mean, the players are trying to [i]kill[/i] you. So fight like you mean it. Because they do. I've seriously had players slaughter monster babies just for the fun of it. And you want to protect your monster babies, [i]don't you[/i]?! I'm really happy that the 4e MM has tactics pretty well spelled out. All that is really needed is the environment to optimize their advantage. And many of the creature's descriptions and abilities should suggest themselves to some brutal possibilities. And it looks like the DMG will be actually [i]useful[/i] for a change. * - Some creatures (like Low-to-No Intelligence creatures) I just portray as dumb. Zombies are a good example. No sense of self-preservation. Even a Green Slime has a sense of self-preservation and would (should) slink away at the first sign of a heat source. But no, sometimes it's fun to play fanatical or otherwise handicapped monsters that just have no desire to live (in the broadest sense of the term). That's okay too. I generally throw a handful of those at a party to warm them up. And then I introduce them to the Swarm. Because watching the PCs glow with pride as they dispatch 8 zombies is nice. But watching the PCs terror as the sneaky rogue comes back from scouting to inform them that there are 100s of these things screaming for brains, that's priceless. And, let me say, I never do this to win. I roleplay the monster. Yeah, I can see that coming back to bite me, sorta like the old "I'm just roleplaying my alignment" cop-out. But I really don't enjoy playing adversarially. I don't think that precludes me from playing the monsters with some sense of self-preservation, though. I mean, I'm only doing it to protect my monster babies. The one thing I [i]don't[/i] do that a monster (especially a lurker) probably would do is target the weak PCs. I think it would be too easy to kill a PC like that. And that's not the goal. The goal is to challenge the PCs, not kill them -- despite my earlier monster babies statement. So, I target all the PCs equally. If a monster is "smart" enough to know what a spellcaster is, then he might get some extra attention in some cases. But if not, generally the troops scatter after a fireball. Then they regroup to [i]discuss[/i] what happened and what they can do about it. So, long post short, think like the monster. Tactics will suggest themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A dragon can outwit a party of adventurers. Can you?
Top