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A Grave Matter for the Party of Seven Strangers
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<blockquote data-quote="buzzard" data-source="post: 440512" data-attributes="member: 3003"><p>Just to move things along, I will assume smart moves for Jordeh (trust me they work well). </p><p></p><p>Round 2:</p><p>Valjean, perceiving the danger of trying to use his bow in close combat, tries to tumble clear of the action. However he is nicked by a claw as he begins the maneuver, and end up being tagged by the two beasts within reach as be makes some distance with his foes [rolled a 1]. He then targets the creature reeling from Bruks follow through, but is still of balance from his clumsy evasion move and misses [rolled a 3, the dice don't like you]</p><p></p><p>Zig, alse understanding that discretion is the better part of valor for an archer is close combat, makes a graceful dive past his foe when an opportunity presents itself. He nimbly regains his feet, and sends an arrow into the foe which had clawed him [12 damage].</p><p></p><p>Kyr'nan, decides to try her hand an stoneworking. She swings a telling blow at the creature that threatens Allistaire. The impact breaks huge cracks into the chest of the target[crit for 15].</p><p></p><p>Jordeh spying a wounded foe within his newly expanded reach, swings Fezzerin's Talon in a mighty swing which dispatches the creature. As the blow shatters the stone from whence the creature was made, it continues on unimpeded into the next creature staggering it[first critter hit for 15, 2nd for 16]. </p><p></p><p>Three of the creatures continue to engage Jordeh, but his amazing defensive prowess renders them ineffectual. </p><p></p><p>Two more creatures attack Lazz'rut, who understanding the ineffectiveness of his weapon against these creatures decides to concentrate on fending off their attacks. His efforts prove fruitfull, and only one claw makes it past his defenses. </p><p></p><p>Melvos finds that his supernatural shield easily wards off the fierce attacks of the creature focused on him. </p><p></p><p>Zig finds that running does not always work, for a monster flies out to engage him. His amazing agility allows him to dodge everything but one claw swipe. </p><p></p><p>Valjean is also dogged by a creature who won't let him get away. It strikes him with two claws. As the claws dig into him, he feels a chilling sensation, but is able to shake it off [7 damage, save against hold]</p><p></p><p>Two of the beasts try to make off with Lorelin. They grab him and try to fly off with his immobile body. Bruk sees this and moves to prevent it. His axe randers the first hors de combat[down to 0]. The follow through catches the second, already wounded creature and shatters it like smashed pottery [down to -29 HP]. </p><p></p><p>The map is now a bit too complicated to render. Melvos still has an adjacent target. Zig and Valjean still are threatened. Jordeh still engages three opponents, and Lazz fights two. Bruk can still reach one, but will have to move to be able to cleave. </p><p></p><p>I now need moves for Melvos and Bruk for this round, and then the rest for next round. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 440512, member: 3003"] Just to move things along, I will assume smart moves for Jordeh (trust me they work well). Round 2: Valjean, perceiving the danger of trying to use his bow in close combat, tries to tumble clear of the action. However he is nicked by a claw as he begins the maneuver, and end up being tagged by the two beasts within reach as be makes some distance with his foes [rolled a 1]. He then targets the creature reeling from Bruks follow through, but is still of balance from his clumsy evasion move and misses [rolled a 3, the dice don't like you] Zig, alse understanding that discretion is the better part of valor for an archer is close combat, makes a graceful dive past his foe when an opportunity presents itself. He nimbly regains his feet, and sends an arrow into the foe which had clawed him [12 damage]. Kyr'nan, decides to try her hand an stoneworking. She swings a telling blow at the creature that threatens Allistaire. The impact breaks huge cracks into the chest of the target[crit for 15]. Jordeh spying a wounded foe within his newly expanded reach, swings Fezzerin's Talon in a mighty swing which dispatches the creature. As the blow shatters the stone from whence the creature was made, it continues on unimpeded into the next creature staggering it[first critter hit for 15, 2nd for 16]. Three of the creatures continue to engage Jordeh, but his amazing defensive prowess renders them ineffectual. Two more creatures attack Lazz'rut, who understanding the ineffectiveness of his weapon against these creatures decides to concentrate on fending off their attacks. His efforts prove fruitfull, and only one claw makes it past his defenses. Melvos finds that his supernatural shield easily wards off the fierce attacks of the creature focused on him. Zig finds that running does not always work, for a monster flies out to engage him. His amazing agility allows him to dodge everything but one claw swipe. Valjean is also dogged by a creature who won't let him get away. It strikes him with two claws. As the claws dig into him, he feels a chilling sensation, but is able to shake it off [7 damage, save against hold] Two of the beasts try to make off with Lorelin. They grab him and try to fly off with his immobile body. Bruk sees this and moves to prevent it. His axe randers the first hors de combat[down to 0]. The follow through catches the second, already wounded creature and shatters it like smashed pottery [down to -29 HP]. The map is now a bit too complicated to render. Melvos still has an adjacent target. Zig and Valjean still are threatened. Jordeh still engages three opponents, and Lazz fights two. Bruk can still reach one, but will have to move to be able to cleave. I now need moves for Melvos and Bruk for this round, and then the rest for next round. buzzard [/QUOTE]
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