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<blockquote data-quote="dm_fromscratch" data-source="post: 9591915" data-attributes="member: 7022301"><p>Since the original post already included a monster from Jabberwocky (option a) I'll come back around to that category later on. In the meantime, here's a small bit from stuff I've been doing for the second option (which happens to be leading the poll at the moment):</p><p>b) A spiritual successor to Deities & Demigods, rules for avatars, ascension, building and running a pantheon, and a sample pantheon of gods and their avatars.</p><h2>Avatars and Vessels</h2><p>"The gods walk among us," might be a common phrase in a campaign world, but even in settings where deities deign to take an active interest in the everyday lives of mortals, it is most likely not the actual god themselves visiting the material plane. The methods that divine beings use to walk the earth generally fall into two categories: avatars and vessels.</p><p></p><h3>Avatars</h3><p>Avatars are celestial constructs and manifestations of a god’s presence and divine might. In true something-from-nothing fashion, gods can instantly create and simultaneously inhabit an avatar, pouring into it an aspect of their divine will and personality. Avatars can vary in size and power, depending on their intended purpose, but most avatars share a common set of characteristics.</p><p></p><p><strong><em>Directed Consciousness.</em></strong> Unless maintaining Concentration as if on a spell to split their consciousness, all the god’s attention and senses reside wholly within the avatar.</p><p><strong><em>Divine Thread.</em></strong> The avatar is bound to their god by an invisible, incorporeal, and indestructible threads through which the god channels their power. Creatures that can see or detect invisible objects and capable of planar travel can follow the cord to its endpoints (either the god or the avatar).</p><p><strong><em>Planar Anchor.</em></strong> The avatar is created for and considered native to a particular plane of existence.</p><p><strong><em>Instant Teleportation.</em></strong> The avatar can use an action, bonus action, reaction, or free object interaction to innately cast teleport to any location on their native plane as if having an associated object from the location.</p><p><strong><em>Divine Regeneration.</em></strong> At the start of its turn, the avatar rolls half its hit dice and regains hit points equal to the result. If the avatar takes necrotic or radiant damage equal to half or more of its remaining hit points as a result of a single attack, this trait doesn’t function on its next turn. The avatar disintegrates along with its divine thread if it starts its turn with 0 hit points and doesn’t regenerate.</p><p></p><p><strong>Fluid States, Static Power</strong></p><p>Avatars are created to serve a specific, typically one-time-use purpose. And though gods may seem all-powerful from the mortal perspective, most are not truly omnipotent. To create an avatar requires an investment of the god’s own strength, so to avoid unnecessary expenditure, it is important to match an avatar’s power with its purpose. Examples of this type of matchup are listed in the Avatar States table.</p><p></p><h4>Table: Avatar States</h4> <table style='width: 100%'><tr><th><strong>Purpose</strong></th><th><strong>Presentation</strong>*</th><th><strong>Power</strong></th></tr><tr><td style='width: 33.3333%'>Divine Conflict</td><td style='width: 33.3333%'>Battle-Ready</td><td style='width: 33.3333%'>Godly (CR 26–30)</td></tr><tr><td style='width: 33.3333%'>Shock and Awe</td><td style='width: 33.3333%'>Titanic</td><td style='width: 33.3333%'>Legendary (CR 21–25)</td></tr><tr><td style='width: 33.3333%'>Inspiration</td><td style='width: 33.3333%'>Immortal</td><td style='width: 33.3333%'>Heroic (CR 17–20)</td></tr><tr><td style='width: 33.3333%'>Procreation</td><td style='width: 33.3333%'>Mortal</td><td style='width: 33.3333%'>Heroic (CR 17–20)</td></tr><tr><td style='width: 33.3333%'>Espionage</td><td style='width: 33.3333%'>Invisible</td><td style='width: 33.3333%'>Elite (CR 13–16)</td></tr><tr><td style='width: 33.3333%'>Messenger</td><td style='width: 33.3333%'>Angelic</td><td style='width: 33.3333%'>Vulnerable (CR 5–12)</td></tr><tr><td style='width: 33.3333%'>Observation</td><td style='width: 33.3333%'>Mortal</td><td style='width: 33.3333%'>Vulnerable (CR 5–12)</td></tr></table><p></p><p>*Note that while a default physical representation is listed based on purpose, an avatar may alter its presentation at-will as the need arises. However, its purpose and therefore power are determined at its creation and thus remain unchanged regardless of its physical appearance.</p><p></p><p>(end snippet)</p></blockquote><p></p>
[QUOTE="dm_fromscratch, post: 9591915, member: 7022301"] Since the original post already included a monster from Jabberwocky (option a) I'll come back around to that category later on. In the meantime, here's a small bit from stuff I've been doing for the second option (which happens to be leading the poll at the moment): b) A spiritual successor to Deities & Demigods, rules for avatars, ascension, building and running a pantheon, and a sample pantheon of gods and their avatars. [HEADING=1]Avatars and Vessels[/HEADING] "The gods walk among us," might be a common phrase in a campaign world, but even in settings where deities deign to take an active interest in the everyday lives of mortals, it is most likely not the actual god themselves visiting the material plane. The methods that divine beings use to walk the earth generally fall into two categories: avatars and vessels. [HEADING=2]Avatars[/HEADING] Avatars are celestial constructs and manifestations of a god’s presence and divine might. In true something-from-nothing fashion, gods can instantly create and simultaneously inhabit an avatar, pouring into it an aspect of their divine will and personality. Avatars can vary in size and power, depending on their intended purpose, but most avatars share a common set of characteristics. [B][I]Directed Consciousness.[/I][/B] Unless maintaining Concentration as if on a spell to split their consciousness, all the god’s attention and senses reside wholly within the avatar. [B][I]Divine Thread.[/I][/B] The avatar is bound to their god by an invisible, incorporeal, and indestructible threads through which the god channels their power. Creatures that can see or detect invisible objects and capable of planar travel can follow the cord to its endpoints (either the god or the avatar). [B][I]Planar Anchor.[/I][/B] The avatar is created for and considered native to a particular plane of existence. [B][I]Instant Teleportation.[/I][/B] The avatar can use an action, bonus action, reaction, or free object interaction to innately cast teleport to any location on their native plane as if having an associated object from the location. [B][I]Divine Regeneration.[/I][/B] At the start of its turn, the avatar rolls half its hit dice and regains hit points equal to the result. If the avatar takes necrotic or radiant damage equal to half or more of its remaining hit points as a result of a single attack, this trait doesn’t function on its next turn. The avatar disintegrates along with its divine thread if it starts its turn with 0 hit points and doesn’t regenerate. [B]Fluid States, Static Power[/B] Avatars are created to serve a specific, typically one-time-use purpose. And though gods may seem all-powerful from the mortal perspective, most are not truly omnipotent. To create an avatar requires an investment of the god’s own strength, so to avoid unnecessary expenditure, it is important to match an avatar’s power with its purpose. Examples of this type of matchup are listed in the Avatar States table. [HEADING=3]Table: Avatar States[/HEADING] [TABLE width="100%"] [TR] [th][B]Purpose[/B][/th] [th][B]Presentation[/B]*[/th] [th][B]Power[/B][/th] [/TR] [TR] [td width="33.3333%"]Divine Conflict[/td] [td width="33.3333%"]Battle-Ready[/td] [td width="33.3333%"]Godly (CR 26–30)[/td] [/TR] [TR] [td width="33.3333%"]Shock and Awe[/td] [td width="33.3333%"]Titanic[/td][td width="33.3333%"]Legendary (CR 21–25)[/td] [/TR] [TR] [td width="33.3333%"]Inspiration[/td] [td width="33.3333%"]Immortal[/td] [td width="33.3333%"]Heroic (CR 17–20)[/td] [/TR] [TR] [td width="33.3333%"]Procreation[/td] [td width="33.3333%"]Mortal[/td] [td width="33.3333%"]Heroic (CR 17–20)[/td] [/TR] [TR] [td width="33.3333%"]Espionage[/td] [td width="33.3333%"]Invisible[/td][td width="33.3333%"]Elite (CR 13–16)[/td] [/TR] [TR] [td width="33.3333%"]Messenger[/td][td width="33.3333%"]Angelic[/td] [td width="33.3333%"]Vulnerable (CR 5–12)[/td] [/TR] [TR] [td width="33.3333%"]Observation[/td] [td width="33.3333%"]Mortal[/td] [td width="33.3333%"]Vulnerable (CR 5–12)[/td] [/TR] [/TABLE] *Note that while a default physical representation is listed based on purpose, an avatar may alter its presentation at-will as the need arises. However, its purpose and therefore power are determined at its creation and thus remain unchanged regardless of its physical appearance. (end snippet) [/QUOTE]
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