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A Merc's Life: Howl of the Carrion King [02]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5294482" data-attributes="member: 29558"><p>Tsadok sees another snarling form through the mists. In a moment of clear lucidity he rushes to confront this new foe! Claws rend the air through the space he vacates, and he smacks the new threat soundly on the head . . .</p><p></p><p>Houwlou attacks Haidar again with sword and dagger. His sword arm is true but the blow anemic; he misses with his knife. The wolf-man's eyes widen as he sees the cut close even as his sword passes through. Before he can recover from his shock <a href="http://[url=http://invisiblecastle.com/roller/view/2660918/]To Hit, Damage (1d20+7=27, 1d6+4=9 Non-Lethal)[/url]" target="_blank">an anvil lands</a> squarely on his crown, leaving the young Olcán reeling but still capable; then he feels steel pierce his side even as Keeland shouts in alarm.</p><p></p><p>[sblock=Leif]AC is 21, so Keeland's Bardic Song gave you the hit this time . . . </p><p></p><p>Unfortunately, you're closest to both Keeland and Tsadok - and to the confused mind a bipedal wolf apparently looks a <em>lot</em> like a bipedal leopard. Tsadok hits <em>hard</em> - luckily he <a href="http://[url=http://invisiblecastle.com/roller/view/2660919/]Crit Confirm (1d20+7=11)[/url]" target="_blank">failed to confirm his crit</a>. Keeland's longsword takes you in the side.[/sblock]</p><p></p><p>Harnrey calls forth the elements that he is so familiar with; a green dart shaped glob of acid forms and shoots toward the were-leopard, striking him squarely in the chest. Fur and flesh sizzle, but Haidar is un-slowed.</p><p></p><p>Aodhán continues to battle against the mists that are slowly but surely overcoming the will of his allies. The cleric again makes a duplicate of himself to help ward against the onslaught of the foe.</p><p></p><p>He grips the axe tight, hoping to put down the Emir, but his blow is weak and inaccurate.</p><p></p><p>Haidar takes advantage of the mercenaries' confusion, <a href="http://[url=http://invisiblecastle.com/roller/view/2660962/]Bite (Tsadok) (1d20+6=18)[/url]" target="_blank">biting</a> Tsadok viciously and <a href="http://[url=http://invisiblecastle.com/roller/view/2660962/]Stab (Keeland) (1d20+10=28)[/url]" target="_blank">stabbing</a> his katar deep into Keeland's gut.</p><p></p><p>[sblock=Damage vs. Tsadok/Keeland]<a href="http://invisiblecastle.com/roller/view/2660966/" target="_blank">Damage (2d6+3=7 vs. Tsadok, 1d4+8=9 vs. Keeland).</a></p><p></p><p>I need a DC 15 Fortitude save for Tsadok.[/sblock]</p><p></p><p>[sblock=The Breath of Nethys]</p><p>The mists act as a specialized <em>Confusion</em> spell. Those in the mist must make a DC15 Will Save at the beginning of each round. Success means you act as you wish, failure means you are under the effect of the <em>Confusion</em> spell for that round. If you fail your save, please roll d%:</p><p></p><p>[code]</p><p>[U]d% Behavior[/U]</p><p>01 – 25 Act normally </p><p>26 – 50 Do nothing but babble incoherently </p><p>51 – 75 Deal 1d8 points of damage + Str modifier to self </p><p> with item in hand </p><p>76 –100 Attack nearest creature (for this purpose, a </p><p> familiar counts as part of the subject’s self)</p><p>[/code][/sblock]</p><p></p><p>[sblock=Combat][code]</p><p>[U]Character HP AC T FF CMD Condition[/U]</p><p>Tsadok 19/26 15/13/12 18 </p><p>Aodhán 17/36 20/12/18 16 </p><p>Haidar -30/?? 21/11/19 25 19 NLDamage</p><p>Houwlou 29/36 15/13/12 17 9 NLDamage</p><p>Harnry 28/28 14/12/12 14 </p><p>Keeland 6/26 16/13/13 16 </p><p>[/code]</p><p></p><p><span style="color: Yellow">Party's Up!</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5294482, member: 29558"] Tsadok sees another snarling form through the mists. In a moment of clear lucidity he rushes to confront this new foe! Claws rend the air through the space he vacates, and he smacks the new threat soundly on the head . . . Houwlou attacks Haidar again with sword and dagger. His sword arm is true but the blow anemic; he misses with his knife. The wolf-man's eyes widen as he sees the cut close even as his sword passes through. Before he can recover from his shock [URL="[url=http://invisiblecastle.com/roller/view/2660918/]To Hit, Damage (1d20+7=27, 1d6+4=9 Non-Lethal)[/url]"]an anvil lands[/URL] squarely on his crown, leaving the young Olcán reeling but still capable; then he feels steel pierce his side even as Keeland shouts in alarm. [sblock=Leif]AC is 21, so Keeland's Bardic Song gave you the hit this time . . . Unfortunately, you're closest to both Keeland and Tsadok - and to the confused mind a bipedal wolf apparently looks a [I]lot[/I] like a bipedal leopard. Tsadok hits [I]hard[/I] - luckily he [URL="[url=http://invisiblecastle.com/roller/view/2660919/]Crit Confirm (1d20+7=11)[/url]"]failed to confirm his crit[/URL]. Keeland's longsword takes you in the side.[/sblock] Harnrey calls forth the elements that he is so familiar with; a green dart shaped glob of acid forms and shoots toward the were-leopard, striking him squarely in the chest. Fur and flesh sizzle, but Haidar is un-slowed. Aodhán continues to battle against the mists that are slowly but surely overcoming the will of his allies. The cleric again makes a duplicate of himself to help ward against the onslaught of the foe. He grips the axe tight, hoping to put down the Emir, but his blow is weak and inaccurate. Haidar takes advantage of the mercenaries' confusion, [URL="[url=http://invisiblecastle.com/roller/view/2660962/]Bite (Tsadok) (1d20+6=18)[/url]"]biting[/URL] Tsadok viciously and [URL="[url=http://invisiblecastle.com/roller/view/2660962/]Stab (Keeland) (1d20+10=28)[/url]"]stabbing[/URL] his katar deep into Keeland's gut. [sblock=Damage vs. Tsadok/Keeland][url=http://invisiblecastle.com/roller/view/2660966/]Damage (2d6+3=7 vs. Tsadok, 1d4+8=9 vs. Keeland).[/url] I need a DC 15 Fortitude save for Tsadok.[/sblock] [sblock=The Breath of Nethys] The mists act as a specialized [I]Confusion[/I] spell. Those in the mist must make a DC15 Will Save at the beginning of each round. Success means you act as you wish, failure means you are under the effect of the [I]Confusion[/I] spell for that round. If you fail your save, please roll d%: [code] [U]d% Behavior[/U] 01 – 25 Act normally 26 – 50 Do nothing but babble incoherently 51 – 75 Deal 1d8 points of damage + Str modifier to self with item in hand 76 –100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self) [/code][/sblock] [sblock=Combat][code] [U]Character HP AC T FF CMD Condition[/U] Tsadok 19/26 15/13/12 18 Aodhán 17/36 20/12/18 16 Haidar -30/?? 21/11/19 25 19 NLDamage Houwlou 29/36 15/13/12 17 9 NLDamage Harnry 28/28 14/12/12 14 Keeland 6/26 16/13/13 16 [/code] [COLOR="Yellow"]Party's Up![/COLOR][/sblock] [/QUOTE]
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