Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voda Vosa" data-source="post: 5683204" data-attributes="member: 51271"><p>The battlefield rages! Chizz sends two arrows that despite the wind manage to find their marks on the lichs. Cliff also attacks the undead, putting one of them under the divine sanction of Ilmater. However the crafty undead teleports away after the hit, and conjures a ball of black flame and aims it towards Cliff. In that moment, Asterion smashes a rune he had drawn and the lich head blasts in fire and radiance, leaving it blinded, and cutting it's spell. The other lich attacks Asterion with an orb of frozen air, but the minotaur resists the spell. </p><p></p><p>Anguish is able to recognize the crystal as a magical reservoir of sorts. He is certain of what can happen when one touches the mystical construct. Roderic completes the information about the scorched areas with peerless intuition. </p><p></p><p>Meanwhile Asterion and Taran try to disrupt the ritual, both managing to debilitate the blue shield that envelops the lich. However, the creature remains impervious. </p><p></p><p>The blue crystal glows softly before lunching Two lightning bolts, one of them almost blasting Asterion and Roderic. The other blue ray hits the wall and widens the breach on it! The winds blow stronger now threatening to blow Taran Roderic and Asterion away.</p><p></p><p>[sblock=Final showdown]</p><p></p><p></p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO" target="_blank">MAP</a></p><p></p><p>[sblock=Skill challenge]</p><p>Interfere with the ritual while fighting of the lichs: You must stop the Ritual. Be creative in the use of skills, but know that physical skills can’t be used to break the spell. I'll give you the actual DC's after the first round of attempts.</p><p></p><p>Wins: 2</p><p>Loses: 0</p><p></p><p>Arcana and Inisght DC: 19 </p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Special features]</p><p><strong>Blue Crystal</strong>: The blue crystal is shooting lightningbolts from it’s position to any square determined at random at the end of each round. The impact place creates a scorched area. Determining the properties of the crystal will need a history or arcane check (as if identifying a monster) If the lightning bolt hits squares occupied by characters, it will make an attack. Trust me when I say you don’t want to end in those squares.</p><p><strong>Properties</strong>: This massive cube stores magical energy. Any creature that touches it as a free action rolls a 1d20 1-5 regains the use of an encounter, 6-10 regains the use of daily power, 11-15 suffers 3d12+8 force damage and is pushed 3 away, 16-20 looses the use of a random unspent encounter or daily power. The lightning blots that the cube shoots deal 3d12+8 force damage, knock prone and push 3 from the center point. The attack is made with a +15 vs reflex.</p><p></p><p>Scorched areas: The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster).</p><p>Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt. </p><p></p><p>Winds: The winds will push anyone outside K14 to M 14 towards the hole at the left of the screen. An arrow in the map indicates the direction of the wind. If you don’t succeed an Athletics or Endurance check DC 17 (+1 each lightning bolt that hits a wall), you are pushed 3 towards the edge. If your roll exceed the DC, you can add 1 to anyone else’s roll for each 5 points you exceeded the DC you can distribute those points as you see fit, assuming you have more than 1 to spare.</p><p></p><p>Blue auras: Lich King and archmage and invulnerable for now, as they are surrounded by pure arcane energy. </p><p>[/sblock]</p><p></p><p>[code]</p><p></p><p></p><p>Character Contition/HP</p><p></p><p>Lich1 4/?? AC: 24 Fort: 21 Ref: 22 Will: 23</p><p>Lich2 48/?? AC: 24 Fort: 21 Ref: 22 Will: 23 Divine sanction</p><p></p><p>Lich King Invulnerable </p><p>Mage Leader Invulnerable</p><p></p><p>Chizz 44/44 AC: 19 Fort: 18 Ref: 18 Will: 14 HS:</p><p>Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18 HS: </p><p>Asterion 49/40 AC: 21 Fort: 15 Ref: 19 Will: 18 HS:</p><p>Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 HS:</p><p>Taran 51/51 AC: 19 Fort: 14 Ref: 16 Will: 17 HS:</p><p>Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 HS:</p><p></p><p>Group: Bless (+1 to attacks)</p><p> </p><p>[/code]</p><p></p><p>Rolls: </p><p></p><p>Avoiding the wind gust:</p><p>Anguish: Doesn't need to roll</p><p>Asterion<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />1d20+9)[11] Pushed</p><p>Roderic<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />1d20+2)[11] Pushed</p><p>Cliff<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />1d20+8)[22]</p><p>Chizz<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />1d20+14)[33] Can add up to 3 points to someone else.</p><p>Taran<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />1d20+4)[17] Pushed</p><p></p><p>Lich 1: Attacks Asterion</p><p>(1d20+13)[15]</p><p>(1d6+3)[7]</p><p>Miss</p><p></p><p>Lich 2: Attacks Cliff</p><p>(1d20+13)[17]</p><p>(2d6+3)[12]</p><p>Hits, Interrupted</p><p></p><p>Asterion Interrupt:</p><p>(1d20+11)[22]</p><p>(1d6+13)[19]</p><p></p><p>As IC doesn't work I've rolled on GITP: <a href="http://www.giantitp.com/forums/showthread.php?t=215346" target="_blank">http://www.giantitp.com/forums/showthread.php?t=215346</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5683204, member: 51271"] The battlefield rages! Chizz sends two arrows that despite the wind manage to find their marks on the lichs. Cliff also attacks the undead, putting one of them under the divine sanction of Ilmater. However the crafty undead teleports away after the hit, and conjures a ball of black flame and aims it towards Cliff. In that moment, Asterion smashes a rune he had drawn and the lich head blasts in fire and radiance, leaving it blinded, and cutting it's spell. The other lich attacks Asterion with an orb of frozen air, but the minotaur resists the spell. Anguish is able to recognize the crystal as a magical reservoir of sorts. He is certain of what can happen when one touches the mystical construct. Roderic completes the information about the scorched areas with peerless intuition. Meanwhile Asterion and Taran try to disrupt the ritual, both managing to debilitate the blue shield that envelops the lich. However, the creature remains impervious. The blue crystal glows softly before lunching Two lightning bolts, one of them almost blasting Asterion and Roderic. The other blue ray hits the wall and widens the breach on it! The winds blow stronger now threatening to blow Taran Roderic and Asterion away. [sblock=Final showdown] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO"]MAP[/URL] [sblock=Skill challenge] Interfere with the ritual while fighting of the lichs: You must stop the Ritual. Be creative in the use of skills, but know that physical skills can’t be used to break the spell. I'll give you the actual DC's after the first round of attempts. Wins: 2 Loses: 0 Arcana and Inisght DC: 19 [/sblock] [sblock=Special features] [B]Blue Crystal[/B]: The blue crystal is shooting lightningbolts from it’s position to any square determined at random at the end of each round. The impact place creates a scorched area. Determining the properties of the crystal will need a history or arcane check (as if identifying a monster) If the lightning bolt hits squares occupied by characters, it will make an attack. Trust me when I say you don’t want to end in those squares. [B]Properties[/B]: This massive cube stores magical energy. Any creature that touches it as a free action rolls a 1d20 1-5 regains the use of an encounter, 6-10 regains the use of daily power, 11-15 suffers 3d12+8 force damage and is pushed 3 away, 16-20 looses the use of a random unspent encounter or daily power. The lightning blots that the cube shoots deal 3d12+8 force damage, knock prone and push 3 from the center point. The attack is made with a +15 vs reflex. Scorched areas: The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster). Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt. Winds: The winds will push anyone outside K14 to M 14 towards the hole at the left of the screen. An arrow in the map indicates the direction of the wind. If you don’t succeed an Athletics or Endurance check DC 17 (+1 each lightning bolt that hits a wall), you are pushed 3 towards the edge. If your roll exceed the DC, you can add 1 to anyone else’s roll for each 5 points you exceeded the DC you can distribute those points as you see fit, assuming you have more than 1 to spare. Blue auras: Lich King and archmage and invulnerable for now, as they are surrounded by pure arcane energy. [/sblock] [code] Character Contition/HP Lich1 4/?? AC: 24 Fort: 21 Ref: 22 Will: 23 Lich2 48/?? AC: 24 Fort: 21 Ref: 22 Will: 23 Divine sanction Lich King Invulnerable Mage Leader Invulnerable Chizz 44/44 AC: 19 Fort: 18 Ref: 18 Will: 14 HS: Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18 HS: Asterion 49/40 AC: 21 Fort: 15 Ref: 19 Will: 18 HS: Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 HS: Taran 51/51 AC: 19 Fort: 14 Ref: 16 Will: 17 HS: Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 HS: Group: Bless (+1 to attacks) [/code] Rolls: Avoiding the wind gust: Anguish: Doesn't need to roll Asterion:(1d20+9)[11] Pushed Roderic:(1d20+2)[11] Pushed Cliff:(1d20+8)[22] Chizz:(1d20+14)[33] Can add up to 3 points to someone else. Taran:(1d20+4)[17] Pushed Lich 1: Attacks Asterion (1d20+13)[15] (1d6+3)[7] Miss Lich 2: Attacks Cliff (1d20+13)[17] (2d6+3)[12] Hits, Interrupted Asterion Interrupt: (1d20+11)[22] (1d6+13)[19] As IC doesn't work I've rolled on GITP: [url]http://www.giantitp.com/forums/showthread.php?t=215346[/url] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors
Top