Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="skotothalamos" data-source="post: 7971279" data-attributes="member: 83398"><p>I'm going to start here with a bit of the history of our world. Many eons ago, on some other world, a group of heroes known as The Blue Moon Bastards retired from their adventuring career by saving their world and the life of the god Bahamut, and in the process became gods themselves. They built a new world, and that world is the one we know as the Zeitgeist world.</p><p></p><p>Those gods:</p><p></p><p>Dana, the goddess of Earth and Life</p><p>Wilik, the god of Fire and Time</p><p>Harann, goddess of Air and Space</p><p>Shiver, god of Water and Death</p><p>Vaic, god of Trickery</p><p>and Erich the betrayer, who sided with Tiamat in the final battle, but still had a role to play in the new world, adding the necessary chaos to agitate everything into being.</p><p></p><p>They were the true creators of the world. All other gods are either creations of their own or were spawned anew by the world and its inhabitants.</p><p></p><p>And then all the standard Zeitgeist history happened, up until the year 400 or so, when King Lorcan of Risur was tricked into sacrificing himself on Cauldron Hill. The Red Contessa ruled over Flint for 60 years, feeding many souls to the mountain until King Aodhan of Risur returned with a stolen Danoran steamship and shelled the witches of Cauldron Hill into submission. And then we're back to a fairly normal timeline. Zeitgeist happened more or less as expected. The details are in the other thread.</p><p></p><p>Now the world has the following planets/planes:</p><p></p><p>Jiese</p><p>the moon of Ascetia, which itself has the moon Av</p><p>Caeloon</p><p>Mavisha, with its moon Shabboath</p><p>Urim and its clockwork moon, Teykfa</p><p>Apet</p><p>Bhoior the space turtle who wears the ring of Reida on his head</p><p>Nem and its salt moon Amrou, where Sargon of Uggat, whose father was the cupbearer of Ur-Zababa keeps an eye on the orderly passing of souls.</p><p></p><p>Rules (and notions) for the world as a result:</p><ul> <li data-xf-list-type="ul">Precision technology is theoretically possible, but something has disrupted the link to Jiese of late. This is to explain the lack of technological advancement in the past 100 years. Guns and mech suits and airplanes exist in the world and can be found as treasure, but they can no longer be built.</li> <li data-xf-list-type="ul">Eladrin have lost Misty Step and instead have Memory of 1000 Lifetimes, as Av is reflecting Ascetia, which holds the history of the world. It's possible the dark side of Av reflects the "bad" history in which the Constables failed to stop Nicodemus. Or possibly it reflects the future held in Reida.</li> <li data-xf-list-type="ul">Falling damage is reduced by the result of an Acrobatics check as everyone falls like paper.</li> <li data-xf-list-type="ul">Islands still hold impenetrable secrets</li> <li data-xf-list-type="ul">An underdark now exists, together with Cthulhu-esque things in the ocean. When the Eladrin race was reborn after the events of the campaign, some came back as Drow. Probably the more evil ones.</li> <li data-xf-list-type="ul">Gold blocks teleportation.</li> <li data-xf-list-type="ul">Brass does something time-related but I haven't figured it out yet.</li> <li data-xf-list-type="ul">Apet still restricts movement in and out of the solar system. This lines up wonderfully with the lack of planar travel in Ptolus, and I can sub in Apet for the one moon whose name i've forgotten in that setting.</li> <li data-xf-list-type="ul">Reida still gives strong prophecy</li> <li data-xf-list-type="ul">Bhoior allows sounds to echo through time.</li> <li data-xf-list-type="ul">Nem gives extra power to noncorporeal undead, while Amrou gives extra power to mundane counters to the undead, so I'm going to do the following with Turn Undead:</li> </ul><p><s>Anyone can Turn Undead once per day, with a DC equal to 8+CHA mod. It only works on corporeal undead and never causes destruction.</s></p><p>A Divinely-Channeled Turn Undead works worse vs incorporeal undead (save with advantage), and better vs corporeal undead (normal save, but are destroyed as though the cleric is 3 levels higher).</p><p><s>I'll add a feat that gives people proficiency with Turn Undead (Clerics already have it) and allows a second use per day.</s></p><p></p><p>Alright, that's it for now. Still to come: new political environment and new characters!</p><p></p><p>edit: non-cleric players did not want to have to track Turn Undead rules and cleric player wanted to still be special.</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 7971279, member: 83398"] I'm going to start here with a bit of the history of our world. Many eons ago, on some other world, a group of heroes known as The Blue Moon Bastards retired from their adventuring career by saving their world and the life of the god Bahamut, and in the process became gods themselves. They built a new world, and that world is the one we know as the Zeitgeist world. Those gods: Dana, the goddess of Earth and Life Wilik, the god of Fire and Time Harann, goddess of Air and Space Shiver, god of Water and Death Vaic, god of Trickery and Erich the betrayer, who sided with Tiamat in the final battle, but still had a role to play in the new world, adding the necessary chaos to agitate everything into being. They were the true creators of the world. All other gods are either creations of their own or were spawned anew by the world and its inhabitants. And then all the standard Zeitgeist history happened, up until the year 400 or so, when King Lorcan of Risur was tricked into sacrificing himself on Cauldron Hill. The Red Contessa ruled over Flint for 60 years, feeding many souls to the mountain until King Aodhan of Risur returned with a stolen Danoran steamship and shelled the witches of Cauldron Hill into submission. And then we're back to a fairly normal timeline. Zeitgeist happened more or less as expected. The details are in the other thread. Now the world has the following planets/planes: Jiese the moon of Ascetia, which itself has the moon Av Caeloon Mavisha, with its moon Shabboath Urim and its clockwork moon, Teykfa Apet Bhoior the space turtle who wears the ring of Reida on his head Nem and its salt moon Amrou, where Sargon of Uggat, whose father was the cupbearer of Ur-Zababa keeps an eye on the orderly passing of souls. Rules (and notions) for the world as a result: [LIST] [*]Precision technology is theoretically possible, but something has disrupted the link to Jiese of late. This is to explain the lack of technological advancement in the past 100 years. Guns and mech suits and airplanes exist in the world and can be found as treasure, but they can no longer be built. [*]Eladrin have lost Misty Step and instead have Memory of 1000 Lifetimes, as Av is reflecting Ascetia, which holds the history of the world. It's possible the dark side of Av reflects the "bad" history in which the Constables failed to stop Nicodemus. Or possibly it reflects the future held in Reida. [*]Falling damage is reduced by the result of an Acrobatics check as everyone falls like paper. [*]Islands still hold impenetrable secrets [*]An underdark now exists, together with Cthulhu-esque things in the ocean. When the Eladrin race was reborn after the events of the campaign, some came back as Drow. Probably the more evil ones. [*]Gold blocks teleportation. [*]Brass does something time-related but I haven't figured it out yet. [*]Apet still restricts movement in and out of the solar system. This lines up wonderfully with the lack of planar travel in Ptolus, and I can sub in Apet for the one moon whose name i've forgotten in that setting. [*]Reida still gives strong prophecy [*]Bhoior allows sounds to echo through time. [*]Nem gives extra power to noncorporeal undead, while Amrou gives extra power to mundane counters to the undead, so I'm going to do the following with Turn Undead: [/LIST] [S]Anyone can Turn Undead once per day, with a DC equal to 8+CHA mod. It only works on corporeal undead and never causes destruction.[/S] A Divinely-Channeled Turn Undead works worse vs incorporeal undead (save with advantage), and better vs corporeal undead (normal save, but are destroyed as though the cleric is 3 levels higher). [S]I'll add a feat that gives people proficiency with Turn Undead (Clerics already have it) and allows a second use per day.[/S] Alright, that's it for now. Still to come: new political environment and new characters! edit: non-cleric players did not want to have to track Turn Undead rules and cleric player wanted to still be special. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
Top