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General Tabletop Discussion
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A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
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<blockquote data-quote="skotothalamos" data-source="post: 7983580" data-attributes="member: 83398"><p>Fresh campaign idea just to add <strong>more</strong> elements to this.</p><p></p><p>My Igbrin player was a little disappointed that Saltmarsh doesn't seem like it will have any world-stopping epic content. After a game where they became gods and a game where they got to build a new world, I tend to agree. She'd very interested in finding out about cults, and I had an idea.</p><p></p><p>I've never run Princes of the Apocalypse. I just recently aligned each of their old 4e characters (who became Clergy gods) with an element as one of their domains. What if the gods based on their old characters were angry about being sacrificed by the Clergy a hundred years ago? What if the Clergy only sacrificed the good, godly aspects of them, leaving behind some angry elemental cores that are out for revenge against the world? I'm still toying with it, but I'm going to start weaving in rumors of these cults and place these various elemental dungeons wherever is convenient. The Temple of Elemental Evil is probably down under Axis Island somewhere. The various cult bases will have ways to teleport there.</p><p></p><p>I'd like to make some story about redeeming these old gods instead of just beating on the elemental-themed boss monsters. The fire cult is clearly losing, since technology has stagnated. Hopefully this will give them something interesting to work on while also dealing with belligerent Sahuagin (who may be water cultists) and whatever is happening in Ptolus (if they even go there).</p><p></p><p>We ran through Curse of Strahd in the middle of Zeitgeist (after episode 9, when the world became 5th edition, and I both wanted to give the writers time to put the rest of the adventure path out and also learn 5th edition at lower level), and other than that, we've been doing some very linear adventure paths, so I'm also digging up all my old favorite adventures that these folks have never seen to make available to them. I'm just going to lay out a bunch of hooks and see what they bite on. Looking forward to seeing where it goes.</p><p></p><p>And now, back to mushing Red Larch into Saltmarsh and making a map that has both adventures' content included...</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 7983580, member: 83398"] Fresh campaign idea just to add [B]more[/B] elements to this. My Igbrin player was a little disappointed that Saltmarsh doesn't seem like it will have any world-stopping epic content. After a game where they became gods and a game where they got to build a new world, I tend to agree. She'd very interested in finding out about cults, and I had an idea. I've never run Princes of the Apocalypse. I just recently aligned each of their old 4e characters (who became Clergy gods) with an element as one of their domains. What if the gods based on their old characters were angry about being sacrificed by the Clergy a hundred years ago? What if the Clergy only sacrificed the good, godly aspects of them, leaving behind some angry elemental cores that are out for revenge against the world? I'm still toying with it, but I'm going to start weaving in rumors of these cults and place these various elemental dungeons wherever is convenient. The Temple of Elemental Evil is probably down under Axis Island somewhere. The various cult bases will have ways to teleport there. I'd like to make some story about redeeming these old gods instead of just beating on the elemental-themed boss monsters. The fire cult is clearly losing, since technology has stagnated. Hopefully this will give them something interesting to work on while also dealing with belligerent Sahuagin (who may be water cultists) and whatever is happening in Ptolus (if they even go there). We ran through Curse of Strahd in the middle of Zeitgeist (after episode 9, when the world became 5th edition, and I both wanted to give the writers time to put the rest of the adventure path out and also learn 5th edition at lower level), and other than that, we've been doing some very linear adventure paths, so I'm also digging up all my old favorite adventures that these folks have never seen to make available to them. I'm just going to lay out a bunch of hooks and see what they bite on. Looking forward to seeing where it goes. And now, back to mushing Red Larch into Saltmarsh and making a map that has both adventures' content included... [/QUOTE]
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A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
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