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General Tabletop Discussion
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A question about level drain....
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<blockquote data-quote="TheGogmagog" data-source="post: 2449079" data-attributes="member: 27702"><p>I believe that when you are drained levels, you go to the midpoint of exp of that level, but when restored you go to the lowest exp for that level. I don't remeber seeing the second point spelled out before though.</p><p></p><p>By the RAW you could lose a level and then take levels in something else. There was also a debate last week about if you lose your higest class level or your most recent class level. Your most recent prevents you from losing levels in a core class, and then resuming a prestige class, assuming you now meet the prerequisites.</p><p></p><p>Personally, I run permanent levels in the same way temporary levels are. Your exp drops to the specified amount, and you take -1 to all rolls and so forth for each level drained. This saves you from remembering what you rolled for hitpoints, where you put your skill points, what feats and so forth which could be hard to track for more than a level.</p><p></p><p>This is actually better for the player because class skills and feats are unaffected and spellcasting is affected at a slower rate than the energy drain. It also saves time when they level back up you just remove the penalties.</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 2449079, member: 27702"] I believe that when you are drained levels, you go to the midpoint of exp of that level, but when restored you go to the lowest exp for that level. I don't remeber seeing the second point spelled out before though. By the RAW you could lose a level and then take levels in something else. There was also a debate last week about if you lose your higest class level or your most recent class level. Your most recent prevents you from losing levels in a core class, and then resuming a prestige class, assuming you now meet the prerequisites. Personally, I run permanent levels in the same way temporary levels are. Your exp drops to the specified amount, and you take -1 to all rolls and so forth for each level drained. This saves you from remembering what you rolled for hitpoints, where you put your skill points, what feats and so forth which could be hard to track for more than a level. This is actually better for the player because class skills and feats are unaffected and spellcasting is affected at a slower rate than the energy drain. It also saves time when they level back up you just remove the penalties. [/QUOTE]
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A question about level drain....
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