Thomas Shey
Legend
Well, yeah. That why I said just that in the post you quoted. Another probably fair point is that massive maps and questions of scale and travel time in general are all only really important to games that put some sort of emphasis on exploration.
Man, I don't want to be surly, but you didn't say a thing about exploration in the post I responded to; you said "where travel is important". All kinds of games can have a lot of travel without a lot of exploration. And sometimes distances and travel times are, if anything even more important in those because things are going on in multiple places and you have to decide which one(s) you can get to in time.







