A Question about summoning.

NewbyDM

First Post
I got a question,

Summon monster/ally, can you place them behind an enemy, that it gets a attackbonus for attacking in the back immediate?
I ran through the rules a bit and i couldn't find anything about it...

Any help is apreciated :)

R.
 

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NewbyDM said:
I got a question,

Summon monster/ally, can you place them behind an enemy, that it gets a attackbonus for attacking in the back immediate?
I ran through the rules a bit and i couldn't find anything about it...

Any help is apreciated :)

R.

You can place them anywhere you want within your range and not farther than 30ft from each other IIRC, if they are more than one.

They can provide flanking bonuses to another ally if you mean that, but only when they appear of course, which is just before your next turn.
 

It's worth carefully reading the definition of Flanking, as well... since 3E assumes no "facing" in combat, there are no bonuses as such for "attacking the back". Flanking requires two creatures to pull off properly.
 

So, if you summon something, and it lands in a flanking position (behind or not-doesn’t matter), then both the creature and the other flanker would get the bonus. If you summon two or more creatures, you can place them to provide flanking for each other, I assume (although, that might be wrong).
 

Keith said:
So, if you summon something, and it lands in a flanking position (behind or not-doesn’t matter), then both the creature and the other flanker would get the bonus. If you summon two or more creatures, you can place them to provide flanking for each other, I assume (although, that might be wrong).

You're correct. If you summoned 8 medium-size creatures, you could place them all around a medium-size opponent, if you so wished.
 

You're correct. If you summoned 8 medium-size creatures, you could place them all around a medium-size opponent, if you so wished.

... assuming the opponent hadn't moved since you began casting...

-Hyp.
 


"You must make all pertinent decisions about a spell (range, target, area, effect, version, etc.) when you begin casting. For example, when casting a summon monster spell, you need to decide where you want the monsters to appear."

-Hyp.
 

... which really sucks when the enemy spellcaster IDs your spell really well (spellcraft check, etc, etc), and wraps the summon's arrival zone in a Wall of Fire or the like.
 

Hypersmurf said:
"You must make all pertinent decisions about a spell (range, target, area, effect, version, etc.) when you begin casting. For example, when casting a summon monster spell, you need to decide where you want the monsters to appear."

-Hyp.
Damn those obscure sentences passages.
Won't all the summoners I know be disappointed.
 

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