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A really **different** kind of vampire
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<blockquote data-quote="Mark Causey" data-source="post: 2083931" data-attributes="member: 13347"><p>Try this on for size:</p><p></p><p>Medium Undead</p><p>Hit Dice: 20d12+20 (150hp)</p><p>Initiative: +5</p><p>Speed: 30 ft., swim 30 ft.</p><p>Armor Class: 19 (+1 dex, +8 natural), touch 11, flat-</p><p>footed 18</p><p>Base Attack/Grapple: +10/+17</p><p>Attack: Slam +12 melee (1d8+12)*</p><p>Full Attack: 2 Slams</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Drowning aura</p><p>Special Qualities: Darkvision 60 ft., fast healing 5, undead</p><p>traits, unholy toughness</p><p>Saves: Fort +6, Ref +9, Will +12</p><p>Abilities: Str 25, Dex 13, Con --, Int 9, Wis 10, Cha 12</p><p>Skills: Hide +20, Listen +14, Move Silently +20, Spot +18, </p><p>Swim +18</p><p>Feats: Alertness, Cleave, Great Cleave, Improved Initiative,</p><p>Improved Natural Attack (slam), Lightning Reflexes, Power</p><p>Attack</p><p>CR: 8</p><p>Treasure: None</p><p>*Includes adjustment for Power Attack Feat</p><p></p><p>Drowning Aura (Su): A drowned gives off a 30-foot-radius</p><p>emanation of suffocating drowning, imbuing its surroundings</p><p>with a watery glint of deadly threat for creatures that</p><p>breathe. All breathing creatures within 30 feet of a drowned</p><p>are tread as if beneath water in terms of being able to</p><p>breathe. The drowning aura accelerates the process of drowning.</p><p>Normally, a creature can hold its breat for a number of rounds</p><p>equal to twice its Constitution score before it begins to drown.</p><p>Within the aura, a creature can only hold its breath if it</p><p>makes a DC 10 Constitution check every round. Each round, the</p><p>DC increases by 1. When the character finally fails its Con</p><p>check, it begins to drown. In the first round, it falls</p><p>unconscious (0 hit points). In the following round, it drops</p><p>to -1 hit ponts and is dying. In the third round, if still in</p><p>the aura, it drowns.</p></blockquote><p></p>
[QUOTE="Mark Causey, post: 2083931, member: 13347"] Try this on for size: Medium Undead Hit Dice: 20d12+20 (150hp) Initiative: +5 Speed: 30 ft., swim 30 ft. Armor Class: 19 (+1 dex, +8 natural), touch 11, flat- footed 18 Base Attack/Grapple: +10/+17 Attack: Slam +12 melee (1d8+12)* Full Attack: 2 Slams Space/Reach: 5 ft./5 ft. Special Attacks: Drowning aura Special Qualities: Darkvision 60 ft., fast healing 5, undead traits, unholy toughness Saves: Fort +6, Ref +9, Will +12 Abilities: Str 25, Dex 13, Con --, Int 9, Wis 10, Cha 12 Skills: Hide +20, Listen +14, Move Silently +20, Spot +18, Swim +18 Feats: Alertness, Cleave, Great Cleave, Improved Initiative, Improved Natural Attack (slam), Lightning Reflexes, Power Attack CR: 8 Treasure: None *Includes adjustment for Power Attack Feat Drowning Aura (Su): A drowned gives off a 30-foot-radius emanation of suffocating drowning, imbuing its surroundings with a watery glint of deadly threat for creatures that breathe. All breathing creatures within 30 feet of a drowned are tread as if beneath water in terms of being able to breathe. The drowning aura accelerates the process of drowning. Normally, a creature can hold its breat for a number of rounds equal to twice its Constitution score before it begins to drown. Within the aura, a creature can only hold its breath if it makes a DC 10 Constitution check every round. Each round, the DC increases by 1. When the character finally fails its Con check, it begins to drown. In the first round, it falls unconscious (0 hit points). In the following round, it drops to -1 hit ponts and is dying. In the third round, if still in the aura, it drowns. [/QUOTE]
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