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A really **different** kind of vampire
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<blockquote data-quote="tarchon" data-source="post: 2084246" data-attributes="member: 5990"><p>Blood Magnet (Su) - Whenever a physical wound is inflicted on a living target with a piercing or slashing weapon within 10 ft. of the creature, blood flows from the wound, doing an additional 1 point of damage to the target on each subsequent round, until the wound is healed (as with a wounding weapon) or the target is no longer within the 10 ft. range of the creature. The lost blood flows inexorably in a stream to the creature, which ingests or absorbs the blood. For every hit point lost by a target in this manner, the creature regains a lost hit point. The creature can also gain temporary hit points in this manner, if undamaged, up to a maximum of twice its hit dice. This ability affects an unlimited number of targets, as long as they are within 10 ft. of the creature. A target must have red blood and be capable of bleeding from a wound in order for this ability to affect it. The bleeding wound does not necessarily have to be inflicted by the creature or its allies, though the creature commonly performs multiple attacks on nearby targets in the early part of combat in order to generate a steady supply of blood.</p><p>Commonly the creature draws the blood to itself in some particularly dramatic manner, causing the gore to flow up its blade or spurt in a stream from the target. However it may also allow the lost blood to trickle along the ground in a more subtle manner. It can also draw fluid from any open containers of blood (or already bleeding wounds) within range at will. Bleeding from a weapon of wounding does not stack with this effect, so a character struck with a wounding weapon only suffers 1 point of bleeding damage per hit when in range of the Blood Magnet ability, but any blood loss due to the wounding effect does not cease when the character is out of range.</p></blockquote><p></p>
[QUOTE="tarchon, post: 2084246, member: 5990"] Blood Magnet (Su) - Whenever a physical wound is inflicted on a living target with a piercing or slashing weapon within 10 ft. of the creature, blood flows from the wound, doing an additional 1 point of damage to the target on each subsequent round, until the wound is healed (as with a wounding weapon) or the target is no longer within the 10 ft. range of the creature. The lost blood flows inexorably in a stream to the creature, which ingests or absorbs the blood. For every hit point lost by a target in this manner, the creature regains a lost hit point. The creature can also gain temporary hit points in this manner, if undamaged, up to a maximum of twice its hit dice. This ability affects an unlimited number of targets, as long as they are within 10 ft. of the creature. A target must have red blood and be capable of bleeding from a wound in order for this ability to affect it. The bleeding wound does not necessarily have to be inflicted by the creature or its allies, though the creature commonly performs multiple attacks on nearby targets in the early part of combat in order to generate a steady supply of blood. Commonly the creature draws the blood to itself in some particularly dramatic manner, causing the gore to flow up its blade or spurt in a stream from the target. However it may also allow the lost blood to trickle along the ground in a more subtle manner. It can also draw fluid from any open containers of blood (or already bleeding wounds) within range at will. Bleeding from a weapon of wounding does not stack with this effect, so a character struck with a wounding weapon only suffers 1 point of bleeding damage per hit when in range of the Blood Magnet ability, but any blood loss due to the wounding effect does not cease when the character is out of range. [/QUOTE]
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A really **different** kind of vampire
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