Reynard
aka Ian Eller
IMPORTANT NOTE: I do not mean using Shadowdark for heroic fantasy adventures. That is pretty easy via tweaking some dials. I have done it successfully multiple times. That is not what this thread is about.
Shadowdark is an interesting case study: it aimed to capture the essence of B/X style D&D, using modern rules and sensibilities -- many from 5E, but also plenty from elsewhere and lots of invention. The result was a light, fast, fun system that embraced the dungeon crawl (yes, you can do other things with SD, but that was among the core design goals). Shadowdark emphasized specific things -- light, procedure, randomness, etc -- to do so, and did so successfully.
So, with that in mind, what would a Shadowdark-like focused design look like if instead of being aimed at old school dungeon fantasy, it was aimed at modern neo-trad high adventure and heroic fantasy? What game or family of games would be the best foundation to start with? What aspects of play would it emphasize and how would it do so in its mechanics? How would one keep it fast, lean, and focused without sacrificing playability, but also not getting over-burdened?
I am sure some folks will just say "5E without subclasses" or something, but I don't think that would world. Even if you make characters simpler, you still have a lot of cruft in the system. You would have to pare 5E down A LOT, making it probably more work than building up from something else.
So without turning this into a discussion about how to turn 5E into a lighter RPG, and focusing instead on what you could do to build a focused and playable high fantasy adventure game, where would you start?
And, if you think this game already exists, what is it?
Shadowdark is an interesting case study: it aimed to capture the essence of B/X style D&D, using modern rules and sensibilities -- many from 5E, but also plenty from elsewhere and lots of invention. The result was a light, fast, fun system that embraced the dungeon crawl (yes, you can do other things with SD, but that was among the core design goals). Shadowdark emphasized specific things -- light, procedure, randomness, etc -- to do so, and did so successfully.
So, with that in mind, what would a Shadowdark-like focused design look like if instead of being aimed at old school dungeon fantasy, it was aimed at modern neo-trad high adventure and heroic fantasy? What game or family of games would be the best foundation to start with? What aspects of play would it emphasize and how would it do so in its mechanics? How would one keep it fast, lean, and focused without sacrificing playability, but also not getting over-burdened?
I am sure some folks will just say "5E without subclasses" or something, but I don't think that would world. Even if you make characters simpler, you still have a lot of cruft in the system. You would have to pare 5E down A LOT, making it probably more work than building up from something else.
So without turning this into a discussion about how to turn 5E into a lighter RPG, and focusing instead on what you could do to build a focused and playable high fantasy adventure game, where would you start?
And, if you think this game already exists, what is it?






