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FU's core rules are relatively simple, and it uses the same "roll a pair of your attributes" for everything. The fact that status effects and the like all just make dice sizes larger or smaller helps keep things trim, no bespoke mechanics - just pretty obvious outcomes.
And like, shadowdark's stuff is pretty long as soon as you get to a spell caster (it's just non-spell progression that's super slim because of how limited it is).
If you applied Kelsey's incredible discipline & ruthless editing to a lot of other games mentioned here you'd get pretty close. Nimble is most of the way there already imo.
Yes, I assumed you meant that. It’s a tough ask but it’s doable. I was thinking about this for Fabula Ultima (not that it really fits in this discussion since it’s not D&D based) and yes, that would work for most characters.
FU's core rules are relatively simple, and it uses the same "roll a pair of your attributes" for everything. The fact that status effects and the like all just make dice sizes larger or smaller helps keep things trim, no bespoke mechanics - just pretty obvious outcomes.
And like, shadowdark's stuff is pretty long as soon as you get to a spell caster (it's just non-spell progression that's super slim because of how limited it is).
If you applied Kelsey's incredible discipline & ruthless editing to a lot of other games mentioned here you'd get pretty close. Nimble is most of the way there already imo.






