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Community
General Tabletop Discussion
*Dungeons & Dragons
A simple Crit House Rule
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<blockquote data-quote="Illithidbix" data-source="post: 6812376" data-attributes="member: 12283"><p>I preferred the Critical Hit rules from the playtest, not sure why the changed it in the final version.</p><p></p><p></p><p>So maximum damage on dice + roll the highest damage dice again.</p><p><em>(Unless you wanted to roll a small damage dice because you prefer the damage type...)</em></p><p></p><p>Which sorta exists with the Half Orc's "Savage Attacks" and Barbarian's "Brutal Critical"</p><p></p><p><strong>Consequences:</strong></p><p></p><p>Crits will do a comparatively reliable amount of damage.</p><p></p><p>Low level monsters/characters with a single damage dice will do slightly more damage with a critical hit. This eventually drops off as the number of dice increase.</p><p></p><p>Greataxes become better when they crit than Greatswords... which I personally rather like.</p><p></p><p>Despite first glance at the horror of maximising a Sneak Attack or Divine Smite, on average I think they'll actually do slightly less damage.</p><p>Unless I've got my maths very wrong!</p><p></p><p><strong>Maths testing</strong></p><p>Level 1 Fighter with Longsword. 1d8+3 (str) = average of 7.5 damage</p><p>Current 5E Rules as Written: Crit does 2d8 + 3 damage = average of 12 damage, minimum of 5, maximum of 19</p><p>Suggested crit rules: Crit does 8 + 3 + d8 = average of 15.5 damage, minimum of 12, maximum of 19</p><p></p><p></p><p>Level 9 Rogue with Rapier = 1d8 + 5d6 (sneak attack) + 5 (DEX) = Average of 27 damage</p><p>Current 5E Rules as Written: Crit does 2d8+10d6 +5 damage = average of 49 damage. Minimum of 17 if you were astonishingly unlucky, maximum of 81 if you were insanely lucky.</p><p>Suggested Crit rules = 8+30+5+d8 damage = average of 47.5 damage, but you can't get less than 44 or more than 51</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6812376, member: 12283"] I preferred the Critical Hit rules from the playtest, not sure why the changed it in the final version. So maximum damage on dice + roll the highest damage dice again. [i](Unless you wanted to roll a small damage dice because you prefer the damage type...)[/i] Which sorta exists with the Half Orc's "Savage Attacks" and Barbarian's "Brutal Critical" [b]Consequences:[/b] Crits will do a comparatively reliable amount of damage. Low level monsters/characters with a single damage dice will do slightly more damage with a critical hit. This eventually drops off as the number of dice increase. Greataxes become better when they crit than Greatswords... which I personally rather like. Despite first glance at the horror of maximising a Sneak Attack or Divine Smite, on average I think they'll actually do slightly less damage. Unless I've got my maths very wrong! [b]Maths testing[/b] Level 1 Fighter with Longsword. 1d8+3 (str) = average of 7.5 damage Current 5E Rules as Written: Crit does 2d8 + 3 damage = average of 12 damage, minimum of 5, maximum of 19 Suggested crit rules: Crit does 8 + 3 + d8 = average of 15.5 damage, minimum of 12, maximum of 19 Level 9 Rogue with Rapier = 1d8 + 5d6 (sneak attack) + 5 (DEX) = Average of 27 damage Current 5E Rules as Written: Crit does 2d8+10d6 +5 damage = average of 49 damage. Minimum of 17 if you were astonishingly unlucky, maximum of 81 if you were insanely lucky. Suggested Crit rules = 8+30+5+d8 damage = average of 47.5 damage, but you can't get less than 44 or more than 51 [/QUOTE]
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