A long time ago in a hometown far, far away...
Star Wars was my first childhood love before I was distracted by the D&D bug. I had a decent collection of action figures and play sets, but that was the extent of my galatic experience outside of the films. No one told me about the Star Wars RPG, or the expanded universe. At best, I got a few board games and some comic books; all related directly to the movies, of course.
Even when I learned there was a Star Wars RPG out there, it was not very accessible to me. None of the people I knew had it, or seemed interested in it. I don't recall ever seeing it at any of the (few) local stores that carried such wares. And since there was no internet at the time, I could only imagine what it was about, or how it played. Without guidance or access, my adolescent mind could not fathom what a Star Wars game would be like if it didn't involve the main characters, or the main story. Oh, to be so young and naive again...
Anyways, I was never interested in the D&D version of Star Wars. It just felt wrong. D&D was never my dream system that could just do everything. It had its own problems trying to figure out its own identity. Regardless, it just wouldn't feel like Star Wars to me. It would be D&D in cosplay.
Ironically, it would be D&D (5e) that finally drove me to a Star Wars RPG (FFG) that did feel right. After decades of running the edition treadmill, and being summarily dumped and abandoned on the one (4th) edition that I was really enjoying and beginning to see a greater potential, I started looking for a different game to give my focus and attention. Sure enough, I discovered a small collection of Star Wars books in the RPG section of my favorite used book store (Half-Priced Books). It was called Edge of the Empire.
I was intrigued, and then I was obsessed. The system was so different than anything I played before, which is to say it was the first RPG I encountered that didn't follow, mimic, or was D&D. It took a while for me to adapt to this new way of roleplaying. Numbers didn't give you absolute structure and boundaries. Players were encouraged to create details for the story and the setting. And you didn't need to fight everything to win, or reduce every last hit point on the board to be victorious. In this game, the story actually mattered more than just a conquest. It was a revelation, and it changed how ran and played all my games, regardless of the system used.
But beyond the RPG, this Star Wars RPG showed me the bigger, expanded universe that I had been missing for decades. There was so much new lore and insight to discover. I learned about the actual species of creatures who were only given personal names, like "Hammerhead" and "Snaggletooth". And I learned about the ship types, who made them, and new variations. And the novels... holy smokes!
This was the path I could have taken in my life, and know it would have been a good one. But I have made up for it since. My game room is decorated with Star Wars games, models, and memorabilia. I have the complete set of Star Wars RPG books, including Age of Rebellion and Force and Destiny. Those will remain with me forever, even as I contiue to cull my other collections.
The Force will be with me, always.