Looking at the Swim skill....it doesn't specifically state this, but I assume this is how it works...
A swimming character makes a Swim check each round. Failure means the character goes underwater that round (but, that's OK, because he can hold his breath).
The very next round, the character can attempt a Swim Check again--only staying underwater if the check fails.
This second part is what is not mentioned in the rule but is probably "obvious" and how the rule was meant to be played.
Just checking.
In other words, in order to drown, a character needs to make a number of misses in a row (to where he can no longer hold his breath and starts to drown).
Even with a CON 10, that's a lot of Swim checks that need to be failed in a row!
I've got the rule right, yes?
A swimming character makes a Swim check each round. Failure means the character goes underwater that round (but, that's OK, because he can hold his breath).
The very next round, the character can attempt a Swim Check again--only staying underwater if the check fails.
This second part is what is not mentioned in the rule but is probably "obvious" and how the rule was meant to be played.
Just checking.
In other words, in order to drown, a character needs to make a number of misses in a row (to where he can no longer hold his breath and starts to drown).
Even with a CON 10, that's a lot of Swim checks that need to be failed in a row!
I've got the rule right, yes?
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