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<blockquote data-quote="mythusmage" data-source="post: 2419971" data-attributes="member: 571"><p>The manner of play is of no concern to me, what I am concerned with is the paradigm, with how the hobby is viewed. Consider mountain building. Once the explanation came down to, "And then a miracle occurs." Plate tectonics changed our understanding of mountain building. A paradigm shift.</p><p></p><p>The current RPG paradigm is that they are games you play pretty much in the manner you would any other game. The new paradigm I'm promoting here says that RPGs are a pastime in which the participants assume the role of people living in an imaginary setting. The rules of any RPG, rules heavy or rules light, illuminate how the setting works on many levels.</p><p></p><p></p><p></p><p>Correction. I was not talking about rules qua rules but about how our perception of the purpose of the rules affects how we see RPGs and subsequently use RPGs.</p><p></p><p></p><p></p><p>Trouble is, the current paradigm has the effect of limiting possibilities and potentialities. Treat an RPG as a wargame and you remove much that can make play a more rewarding experience for all involved.</p><p></p><p>Playing an RPG as a wargame allows the player to distance himself from the action. Treating it as a place where a fictional alter ego dwells does not. It forces involvement to a degree a wargame really cannot. This, in part, is what I'm working towards, involvement. Involvement in the character. Involvement in the world. Get the players involved and you'll find they actually have more fun.</p><p></p><p>You'd rather distance yourself, you are free to do so. But that distancing means you miss a lot of what your involvement could be.</p><p></p><p>My goal is to heighten enjoyment of and participation in this hobby, and if old ways must pass for this to happen, then the old ways pass.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2419971, member: 571"] The manner of play is of no concern to me, what I am concerned with is the paradigm, with how the hobby is viewed. Consider mountain building. Once the explanation came down to, "And then a miracle occurs." Plate tectonics changed our understanding of mountain building. A paradigm shift. The current RPG paradigm is that they are games you play pretty much in the manner you would any other game. The new paradigm I'm promoting here says that RPGs are a pastime in which the participants assume the role of people living in an imaginary setting. The rules of any RPG, rules heavy or rules light, illuminate how the setting works on many levels. Correction. I was not talking about rules qua rules but about how our perception of the purpose of the rules affects how we see RPGs and subsequently use RPGs. Trouble is, the current paradigm has the effect of limiting possibilities and potentialities. Treat an RPG as a wargame and you remove much that can make play a more rewarding experience for all involved. Playing an RPG as a wargame allows the player to distance himself from the action. Treating it as a place where a fictional alter ego dwells does not. It forces involvement to a degree a wargame really cannot. This, in part, is what I'm working towards, involvement. Involvement in the character. Involvement in the world. Get the players involved and you'll find they actually have more fun. You'd rather distance yourself, you are free to do so. But that distancing means you miss a lot of what your involvement could be. My goal is to heighten enjoyment of and participation in this hobby, and if old ways must pass for this to happen, then the old ways pass. [/QUOTE]
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