4. Identify (MU 1). Unlike Erase, this is a spell that seems like it would be incredibly useful! And then, you read it. So how does this spell work? First, the Magic User must use/wear the item, so if it's cursed, then the MU will suffer the consequences. OKAY THEN! Next, it lasts 1 segment / level, and for every segment that the MU has the item, the MU has a 15%+5% per level chance of maybe finding out one thing BUT every time they do, the DM rolls a secret save vs. magic, and depending on the roll, will either learn something true, false, or nothing. Also, they can never learn accurate information about charges and stuff (that will be always be off). Also also the MU loses eight points of constitution. There's some other stuff there, but WTAF?