For those who aren't familiar, Sticks to Snakes is a direct reference to the book of Exodus from the Hebrew Bible, including the reversal - when god first shows Moses how to do it, he throws down his rod and it turns into a snake, then picks up the snake and it turns back into a rod. When Moses does it for the Pharoah to show god's power, the Pharoah's magicians throw down their rods and say, yea, yea, we all know that trick.*
I would love that essay on Gygax religous background and it's roll in the evolution of DnD.
One thing to remember is that in 1970, 70% of American families belonged to a church or synogogue and more than 50% attended weekly services. Young adults developing fantasy games in the 70s, whether they themselves were believers in anything, would have as likely as not grown up getting dragged to services and would definitely be familier with the cooler miracles like rod-to-snakes, parting water, plagues of frogs, and, if Christian, feeding the multitudes, raising the dead, etc. In addition to golden-age fantasy, they would have read the Morte D'Arthur and classic retellings of Robin Hood, which are heavily imbued with Christian imagery, so its not surprising that filtered into the development of a fantasy game.
What I find really interesting is how extensively developed the devil and deamon lore is, which is also deeply rooted in Christian lore but of a much different sort.
I would love that essay on Gygax religous background and it's roll in the evolution of DnD.
One thing to remember is that in 1970, 70% of American families belonged to a church or synogogue and more than 50% attended weekly services. Young adults developing fantasy games in the 70s, whether they themselves were believers in anything, would have as likely as not grown up getting dragged to services and would definitely be familier with the cooler miracles like rod-to-snakes, parting water, plagues of frogs, and, if Christian, feeding the multitudes, raising the dead, etc. In addition to golden-age fantasy, they would have read the Morte D'Arthur and classic retellings of Robin Hood, which are heavily imbued with Christian imagery, so its not surprising that filtered into the development of a fantasy game.
What I find really interesting is how extensively developed the devil and deamon lore is, which is also deeply rooted in Christian lore but of a much different sort.







