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ACK! I Hate level 15!!
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<blockquote data-quote="Belbarid" data-source="post: 2085880" data-attributes="member: 28213"><p>I can tell you some of the things going on in the High Level campaign I'm in- some good, some bad.</p><p></p><p>One of the things our DM has done is creating high-level "Bad Guy" adventuring parties. Armed with nasty templates, powerful gear, and pre-determined tactics based on an almost complete knowledge of the PC's and their abilities, these groups can be rough. Problem in this case is twofold. Number one, our DM is great with tactics, if we react the way he thinks we will, and can stick to his plans. If we do something unexpected and throw him off, it's Munch Time. Secondly, he's forgetful. Like "Oh crap, that Rogue/Invisible Blade had 9d6 Sneak attack that I forgot to roll" kind of forgetful. He tends to use fighter-types as screens for flying/improved invisible/displaced/mirror imaged mages- although we've seen less of that after my character combined Blindsight with a vertitble shower of poisoned shuriken.</p><p></p><p>Along previously suggested lines, though, we're now in the middle of a massive peace movement. A particular kingdom is facing a three front war that they are holding their own in. We are currently trying to negotiate a 4-way peace settlement because we happen to know that an overwhelmingly powerful invasion force from overseas is being planned. We set back those plans, but can't prevent them, so we are trying to help the kingdoms face this new threat. Which involves getting them to believe in the new threat. And making peace with each other. And working together. And building up armies. And finding ways to transport them over some of the least convienient terrain I've seen in a home-grown campaign setting. None of which involves actual fighting, but is all challenging as hell. How do we convince the Lich-King of Kingdom I-Forget-The-Name to start giving a crap about the living? Or the nation of Xond, which is made up of Psions who were violently cast out of all the other nations generations ago, and are BITTER AS HELL about it. Or the Elven nation, which is perfectly content to let the world around them burn, as long as they don't have to get involved. Or the nation of Orcs/Ogres/etc who might just decide to help the invasion force?</p><p></p><p>You get my drift. We may not see another initiative roll for some time now, but we certainly haven't run out of challenges.</p></blockquote><p></p>
[QUOTE="Belbarid, post: 2085880, member: 28213"] I can tell you some of the things going on in the High Level campaign I'm in- some good, some bad. One of the things our DM has done is creating high-level "Bad Guy" adventuring parties. Armed with nasty templates, powerful gear, and pre-determined tactics based on an almost complete knowledge of the PC's and their abilities, these groups can be rough. Problem in this case is twofold. Number one, our DM is great with tactics, if we react the way he thinks we will, and can stick to his plans. If we do something unexpected and throw him off, it's Munch Time. Secondly, he's forgetful. Like "Oh crap, that Rogue/Invisible Blade had 9d6 Sneak attack that I forgot to roll" kind of forgetful. He tends to use fighter-types as screens for flying/improved invisible/displaced/mirror imaged mages- although we've seen less of that after my character combined Blindsight with a vertitble shower of poisoned shuriken. Along previously suggested lines, though, we're now in the middle of a massive peace movement. A particular kingdom is facing a three front war that they are holding their own in. We are currently trying to negotiate a 4-way peace settlement because we happen to know that an overwhelmingly powerful invasion force from overseas is being planned. We set back those plans, but can't prevent them, so we are trying to help the kingdoms face this new threat. Which involves getting them to believe in the new threat. And making peace with each other. And working together. And building up armies. And finding ways to transport them over some of the least convienient terrain I've seen in a home-grown campaign setting. None of which involves actual fighting, but is all challenging as hell. How do we convince the Lich-King of Kingdom I-Forget-The-Name to start giving a crap about the living? Or the nation of Xond, which is made up of Psions who were violently cast out of all the other nations generations ago, and are BITTER AS HELL about it. Or the Elven nation, which is perfectly content to let the world around them burn, as long as they don't have to get involved. Or the nation of Orcs/Ogres/etc who might just decide to help the invasion force? You get my drift. We may not see another initiative roll for some time now, but we certainly haven't run out of challenges. [/QUOTE]
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ACK! I Hate level 15!!
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