No. It uses reactions like D&D for that.Does Pathfinder 2e allow you to spend Action Points to take actions out of initiative order (i.e. "not on your turn" in game)?
In D&D 4e as mentioned above you could only use them in your turn for 1 additional action, however, you could use them also when yout turn would have been over. Like after charging your turn would be over but an action point would still allow to do then more, but for acting in other players turn it also used reactions. What I really liked in 4e was that each paragon path (you got them at level 11 and they are like "subclasses" / prestige classes) would give you either 1 extra use for power points or more often a bonus when you use a power point. And some feats and specific classes (warlord mostly) also did the same.
Emberwind uses 4 action points per turn. And it does not use "multi attack penalty" like PF2 making it more free what to do with them: Fantasy Tabletop RPG for Beginners & Advanced Players - EMBERWIND
For out of turn actions it also uses reactions, but they are a limited (per combat) reasource depending on your stats. Per default you only use 1. Emberwind for me os a really cool design because of how it makew irs action points feel so free /nor limiting where PF2 feels for me the opposite with penalties and acrion tax etc.
Trespasser (at least in the one which one could try for free at some point) used also action points, but more limited a bit like pf2. You could only use 1 real attack action in your turn (instead of multi attack penalties). And it also uses reactions for out of turn: Trespasser: Dark Fantasy Tactics by tundalus
I did read some (early stage) rpgs on reddit in rpgdesign communities which used actions in this way:
- You have 4 actions
- All you dont use turn into reactions
- you need reactions to defend yourself for attacks.
- I think most used getting 4 acrions in your turn.
- I think I also saw one where you get 4 actions starting at end of turn and all you did not use for reactions you can use in your turn to attack. (Similar to the trading card game flesh and blood).
Dragonbane is also A bit similar to this. You have 1 action you can use it as reaction to defend yourself or for attacking. But pnly 1 action point. Dragonbane - Free League Publishing (it should have some free quickstart)
In computer RPGs its quite common to have action points, often ties to cards, like in knights in tigh places: or grand guilds:
But there are also some great examples with no cards like into the breach which is not fantasy but worth looking into because how well it uses the limited actions:
This is all thar come to mind.
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