In Champions, a turn is broken up into 12 action phases. You can act on a number of phases equal to your speed score - Joe Average human has a speed of 2 and can go twice. A more powerful hero who bought a speed of 5 can act 5 times, etc.
I think that's a different kind of action point than the OP is looking for. OP is talking about action economy, while d20Modern/Eberron 3.5e uses action points in a fashion similar to how Savage Worlds uses bennies.Yes d20 modern used them BEFORE 4th edition did
A player can spend 1 action point to do one of the following:
Alter a single d20 roll used to make a attack, a skill check, an ability check, a level check, or a saving throw.
Use a class talent or class feature during their turn for which the expenditure of 1 action point is required.
A character can only spend 1 action point in a round. If a character spends a point to use a class feature, he or she can't spend another one in the same round to improve a die roll, and vice versa.
I think that's a different kind of action point than the OP is looking for. OP is talking about action economy, while d20Modern/Eberron 3.5e uses action points in a fashion similar to how Savage Worlds uses bennies.
then I misunderstood due to being "ohhh i know stuff about that"I think that's a different kind of action point than the OP is looking for. OP is talking about action economy, while d20Modern/Eberron 3.5e uses action points in a fashion similar to how Savage Worlds uses bennies.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.