Silam
Adventurer
Understood.To everyone else, thank you for the ideas, but with respect i am not interesting in build ideas. I am rather good at using the existing options to make a gish. I am solely interested in an arcane warrior fighting style as such.
So... if the Paladin/Ranger's alternative option of learning 2 cantrips was simply transferred over to the Fighter as well, but made to select from the Wizard list instead, wouldn't that pretty much achieve what you're looking for? It might be slightly stronger than these other two features, because generally speaking the Wizard list is the best, and because the Fighter could get that as soon as 1st level, while the other two classes get that option at 2nd level... but, let's say we hand wave the balance concerns for now (which are fairly minor anyway...) then is it satisfactory? A few options to consider:
- If you choose True Strike, you get the Int to attack/damage.
- If you choose BB or GFB, you get an additional elemental damage type (though it requires some circumstances to trigger, but still...).
- If you choose Bladeward, you get a nice at will defensive buff to make use of your concentration (which you otherwise have no uses for, so not bad).
- Shocking Grasp and Chill Touch are both good gish choices too.
Alternatively, if copying the Paladin/Ranger option feels too samey (and yeah, it does), then we can also look into crafting some entirely new mechanic.
That said, I'm personally not convinced that giving a flat passive bonus like Int to attack/damage is that interesting... it also feels kind of samey, plus it devalues other existing options like having TS or the Bladesinger 3's Bladesong, or the Battle Smith 3's Battle Ready... I don't think it's necessarily over-powered, since Pact of the Blade essentially gives you that also at 1st level, but if the goal is for this new option to feel fresh and new, I would like to see something fresher and newer. That is the angle I was trying to pursue with the Bladesong Fighting Style proposals (i.e., something that would synergize well in existing gish builds, but which doesn't exist yet), though I understand that this is pursuing a very specific flavor, and therefore not generically appealing.
Here are some off-the-cuff ideas, not very polished, but just in the spirit of brainstorming something that feels new:
- Defensive Caster: Learn one cantrip, and whenever you cast a cantrip while wielding a melee weapon, you gain a bonus to AC of half your proficiency bonus (rounded down) until the start of your next turn. (Maybe too powerful?)
- EDIT: This might invite spellcasters to do a 1 level dip in Fighter, pick that and leave, while not really being a gish at all... here's an alternative wording that would constrain the build to being more gishy:
- Learn one cantrip, and whenever you cast a cantrip and attack with a melee weapon in the same round, you gain a bonus to AC of half your proficiency bonus (rounded down) until the start of your next turn.
- Why is it different? Concretely, for a low-level level character, it means you must use one of the bladetrips to get the bonus (TS, BB, GFB...) so you can't just sling Fire Bolts from the back while wielding a quarterstaff you never planned to use as a weapon, just for the sake of getting the AC bonus. At a higher level, an Eldritch Knight 7+ could use this to cast any of their cantrips (not just bladetrips) while also doing a weapon attack, since their Extra Attack grants them 2 attacks, and War Magic lets them swap one of those. So over time, the flexibility of the feature improves a bit, but it remains targeted at melee gish characters.
- EDIT: This might invite spellcasters to do a 1 level dip in Fighter, pick that and leave, while not really being a gish at all... here's an alternative wording that would constrain the build to being more gishy:
- Burning Rout: Learn one cantrip, and gain the War Caster feat's ability to cast as part of an opportunity attack, with the same restrictions as spelled out in that feat (but none of the other benefits).
- Eldritch Reflexes: Learn one 1st level Wizard spell which has a Reaction casting time. You can cast this spell once per short rest. (This might be too powerful...? at any rate, I would certainly take it, if such option was available
...) - Vengeful Rebuke: Learn one cantrip that requires concentration, and whenever you lose your concentration on any cantrip or spell due to an attack or effect originating from a creature within the reach of your melee weapon, you can use your Reaction to make an opportunity attack against them.
Last edited:






