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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9606451" data-attributes="member: 7737"><p>All signs point to Shanif the Marid as the source of key information regarding a pair of adamantite crowns and a being called 'Pazuzeus'. How do we reach Shanif?</p><p></p><p>If you are like 13-year-old Joshua, proud owner of the AD&D <em>Monster Manual II</em>, you have already looked up the Marid.</p><p></p><p>[ATTACH=full]398929[/ATTACH]</p><p></p><p>You take note of the fact that Marids "are formed of material from the Elemental Plane of Water" and have a whole bunch of water-adjacent magic. You decide, quite logically and intelligently (at least, if you are anything like 13-year-old Joshua), that the path to Shanif the Marid in this gamebook must lie on the water.</p><p></p><p>So you restart the gamebook. Knowing what you already know, you decide to leave the Sceptre of Bhukod safely in Wealwood -- it doesn't help us vs. Pazuzu and it can get us killed vs. the gnolls -- and hop on Dalris's kinsman's boat.</p><p></p><p>You sail for Saven, because from flipping ahead, you realize there are no significantly different choices to make on the boat journey to Seagate Island. This time, when the archclericy war galley appears, you decide to make a run for it. Maybe by running away we will be saved by Shanif the Marid who, in gratitude for us leading a 20-cannon ship into his domain, rewards us with knowledge.</p><p></p><p>Let's find out.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9606451, member: 7737"] All signs point to Shanif the Marid as the source of key information regarding a pair of adamantite crowns and a being called 'Pazuzeus'. How do we reach Shanif? If you are like 13-year-old Joshua, proud owner of the AD&D [I]Monster Manual II[/I], you have already looked up the Marid. [ATTACH type="full" size="1487x3940"]398929[/ATTACH] You take note of the fact that Marids "are formed of material from the Elemental Plane of Water" and have a whole bunch of water-adjacent magic. You decide, quite logically and intelligently (at least, if you are anything like 13-year-old Joshua), that the path to Shanif the Marid in this gamebook must lie on the water. So you restart the gamebook. Knowing what you already know, you decide to leave the Sceptre of Bhukod safely in Wealwood -- it doesn't help us vs. Pazuzu and it can get us killed vs. the gnolls -- and hop on Dalris's kinsman's boat. You sail for Saven, because from flipping ahead, you realize there are no significantly different choices to make on the boat journey to Seagate Island. This time, when the archclericy war galley appears, you decide to make a run for it. Maybe by running away we will be saved by Shanif the Marid who, in gratitude for us leading a 20-cannon ship into his domain, rewards us with knowledge. Let's find out. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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